Cache#addSound()

addSound(key, url, data, webAudio, audioTag)

Adds a Sound file into the Cache. The file must have already been loaded, typically via Phaser.Loader.

Parameters
Name Type Description
key string

The key that this asset will be stored in the cache under. This should be unique within this cache.

url string

The URL the asset was loaded from. If the asset was not loaded externally set to null.

data object

Extra sound data.

webAudio boolean

True if the file is using web audio.

audioTag boolean

True if the file is using legacy HTML audio.

Source code: loader/Cache.js (Line 338)
doc_phaser
2017-02-14 10:39:55
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