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Edit
In Place Editing Advanced Editing
  • References
  • Game Development
  • Phaser
  • Loader
  • Cache

Cache#getSound()

getSound(key) → {Phaser.Sound}

Gets a Phaser.Sound object from the cache.

The object is looked-up based on the key given.

Note: If the object cannot be found a console.warn message is displayed.

Parameters
Name Type Description
key string

The key of the asset to retrieve from the cache.

Returns
Phaser.Sound -

The sound object.

Source code: loader/Cache.js (Line 1136)
Links:
  • http://phaser.io/docs/2.6.2/Phaser.Cache.html#getSound
doc_phaser
doc_phaser
2025-01-10 15:47:30
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