Cache#addSpriteSheet()

addSpriteSheet(key, url, data, frameWidth, frameHeight, frameMax, margin, spacing)

Add a new sprite sheet in to the cache.

Parameters
Name Type Argument Default Description
key string

The key that this asset will be stored in the cache under. This should be unique within this cache.

url string

The URL the asset was loaded from. If the asset was not loaded externally set to null.

data object

Extra sprite sheet data.

frameWidth number

Width of the sprite sheet.

frameHeight number

Height of the sprite sheet.

frameMax number <optional>
-1

How many frames stored in the sprite sheet. If -1 then it divides the whole sheet evenly.

margin number <optional>
0

If the frames have been drawn with a margin, specify the amount here.

spacing number <optional>
0

If the frames have been drawn with spacing between them, specify the amount here.

Source code: loader/Cache.js (Line 579)
doc_phaser
2017-02-14 10:39:55
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