updateFrameData(key, frameData, cache) Replaces a set of frameData with a new Phaser.FrameData object
new Cache(game) Phaser has one single cache in which it stores all assets. The cache is split up into sections, such as images
checkTextKey(key) → {boolean} Checks if the given key exists in the Text Cache. Parameters
checkCanvasKey(key) → {boolean} Checks if the given key exists in the Canvas Cache. Parameters
isSoundDecoded(key) → {boolean} Check if the given sound has finished decoding. Parameters
bitmapFont(key, textureURL, atlasURL, atlasData, xSpacing, ySpacing) → {
[static] BITMAPDATA : number Source code:
enableParallel : boolean If true (the default) then parallel downloading will be enabled. To disable all parallel downloads
physics(key, url, data, format) → {
addRenderTexture(key, texture) Add a new Phaser.RenderTexture in to the cache. Parameters
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