getShader(key) → {string} Gets a fragment shader object from the cache. The object is looked-up
getTilemapData(key) → {object} Gets a raw Tilemap data object from the cache. This will be in either
withSyncPoints(callback, callbackContext) → {
image(key, url, overwrite) → {
atlasJSONHash(key, textureURL, atlasURL, atlasData)
pack(key, url, data, callbackContext) → {
new Loader(game) The Loader handles loading all external content such as Images, Sounds, Texture Atlases and data files. The
getURL(url) → {object} Get a cached object by the URL.This only returns a value if you set
[static] PHYSICS : number Source code:
removeText(key) Removes a text file from the cache. Note that this only removes it from the Phaser.Cache. If you still have references
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