Loader#onPackComplete
  • References/Game Development/Phaser/Loader/Loader

onPackComplete : Phaser.Signal This event is dispatched

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Cache.JSON
  • References/Game Development/Phaser/Loader/Cache

[static] JSON : number Source code:

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Loader#isLoading
  • References/Game Development/Phaser/Loader/Loader

isLoading : boolean True if the Loader is in the process of loading the queue. Source

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Cache.CANVAS
  • References/Game Development/Phaser/Loader/Cache

[static] CANVAS : number Source code:

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Loader#atlas()
  • References/Game Development/Phaser/Loader/Loader

atlas(key, textureURL, atlasURL, atlasData, format)

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Cache#getBitmapFont()
  • References/Game Development/Phaser/Loader/Cache

getBitmapFont(key) → {Phaser.BitmapFont} Gets a Bitmap Font object from the cache. The object

2025-01-10 15:47:30
LoaderParser.bitmapFont()
  • References/Game Development/Phaser/Loader/LoaderParser

<static> bitmapFont(xml, baseTexture, xSpacing, ySpacing)

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Cache#removeJSON()
  • References/Game Development/Phaser/Loader/Cache

removeJSON(key) Removes a json object from the cache. Note that this only removes it from the Phaser.Cache. If you still have

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Cache#getPhysicsData()
  • References/Game Development/Phaser/Loader/Cache

getPhysicsData(key, object, fixtureKey) → {object} Gets a Physics

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Loader#onFileStart
  • References/Game Development/Phaser/Loader/Loader

onFileStart : Phaser.Signal This event is dispatched

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