removeChildAt(index) → {DisplayObject}
catmullRomInterpolation(v, k) → {number} A Catmull Rom Interpolation Method, mostly used by Phaser
touching : Object This object is populated with boolean values when the Body collides with another.touching.up = true means
reset() Resets all Body values and repositions on the Sprite. Source code:
isFrom : boolean Is this a from tween or a to tween? Source code:
sprite : Phaser.Sprite Reference to the parent Sprite
onUpCallback : Function This callback is invoked every time a key is released. Source
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
getCollisionMask() → {number} Gets the collision bitmask from the groups this body collides with
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