Camera#scale
  • References/Game Development/Phaser/Core/Camera

scale : Phaser.Point The scale of the display object

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Events#onRemovedFromWorld
  • References/Game Development/Phaser/Game Objects/Events

onRemovedFromWorld : Phaser.Signal This method is deprecated and

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Camera#preUpdate()
  • References/Game Development/Phaser/Core/Camera

preUpdate() Camera preUpdate. Sets the total view counter to zero. Source code:

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Button#getChildAt()
  • References/Game Development/Phaser/Display/Button

getChildAt(index) → {DisplayObject}

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Button#cropRect
  • References/Game Development/Phaser/Display/Button

cropRect : Phaser.Rectangle The Rectangle used

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TileSprite#sendToBack()
  • References/Game Development/Phaser/Display/TileSprite

sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display

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Sprite#deltaZ
  • References/Game Development/Phaser/Display/Sprite

[readonly] deltaZ : number Returns the delta z value. The difference between rotation now

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Physics.P2.FixtureList#getFixtureByKey()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.FixtureList

getFixtureByKey(key) Accessor to get either a single fixture by its key. Parameters

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ArraySet#setAll()
  • References/Game Development/Phaser/Utils/ArraySet

setAll(key, value) Sets the property key to the given value on all members of this list. Parameters

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Text#fontStyles
  • References/Game Development/Phaser/Text/Text

fontStyles :array An array of the font styles values as specified by

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