frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
[static] TEXT_SET3 : string Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
characterPerRow : number The number of characters per row in the font set. Source
width : number The with of the render texture Inherited From
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
[readonly] previousPosition : Phaser.Point
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
frameData : Phaser.FrameData The FrameData
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