sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] children : Array.<Displa
fontStyles :array An array of the font styles values as specified by
frameData : Phaser.FrameData The FrameData
addFontStyle(style, position) → {Phaser.Text}
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
[static] TEXT_SET10 : string Text Set 10 = ABCDEFGHIJKLMNOPQRSTUVWXYZ
characterWidth : number The width of each character in the font set. Source
autoRound : boolean Should the linePositionX and Y values be automatically rounded before rendering the Text?You may wish
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