context :HTMLCanvasElement The context of the canvas element that the text is rendered to.
autoUpperCase : boolean Automatically convert any text to upper case. Lots of old bitmap fonts only contain upper-case characters
characterHeight : number The height of each character in the font set. Source
width : number The with of the render texture Inherited From
characterWidth : number The width of each character in the font set. Source
[static] TEXT_SET9 : string Text Set 9 = ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'"?!
fontSet :Image A reference to the image stored in the Game.Cache that contains the font.
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.
autoRound : boolean Should the linePositionX and Y values be automatically rounded before rendering the Text?You may wish
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