[readonly] previousPosition : Phaser.Point
alignTo(parent, position, offsetX, offsetY) → {Object}
text : string The text to be displayed by this BitmapText object. Source
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
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