top : number The y coordinate of the Game Object.This is the same as y - offsetY.
[readonly] previousPosition : Phaser.Point
fontStyles :array An array of the font styles values as specified by
[static] TEXT_SET9 : string Text Set 9 = ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'"?!
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
characterHeight : number The height of each character in the font set. Source
characterWidth : number The width of each character in the font set. Source
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
frameData : Phaser.FrameData The FrameData
requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.
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