contains(child) → {Boolean} Determines whether the specified display object is a child of the D
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
animations : Phaser.AnimationManager
parseList(list) → {Phaser.Text}
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
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