fontStyles :array An array of the font styles values as specified by
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
alignTo(parent, position, offsetX, offsetY) → {Object}
strokeColors :array An array of the stroke color values as specified by
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
parseList(list) → {Phaser.Text}
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