parseList(list) → {Phaser.Text}
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
strokeColors :array An array of the stroke color values as specified by
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
strokeThickness : number A number that represents the thickness of the stroke. Default is 0 (no stroke)
addFontStyle(style, position) → {Phaser.Text}
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
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