frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
[readonly] previousPosition : Phaser.Point
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
alignTo(parent, position, offsetX, offsetY) → {Object}
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
new Text(game, x, y, text, style) Create a new game object for displaying Text. This uses a local
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
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