name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
addFontStyle(style, position) → {Phaser.Text}
alignTo(parent, position, offsetX, offsetY) → {Object}
autoRound : boolean Should the linePositionX and Y values be automatically rounded before rendering the Text?You may wish
strokeColors :array An array of the stroke color values as specified by
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
[readonly] previousPosition : Phaser.Point
strokeThickness : number A number that represents the thickness of the stroke. Default is 0 (no stroke)
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
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