sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
fontStyles :array An array of the font styles values as specified by
addFontStyle(style, position) → {Phaser.Text}
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
autoRound : boolean Should the linePositionX and Y values be automatically rounded before rendering the Text?You may wish
context :HTMLCanvasElement The context of the canvas element that the text is rendered to.
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
[readonly] previousPosition : Phaser.Point
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