context :HTMLCanvasElement The context of the canvas element that the text is rendered to.
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
autoRound : boolean Should the linePositionX and Y values be automatically rounded before rendering the Text?You may wish
strokeColors :array An array of the stroke color values as specified by
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
strokeThickness : number A number that represents the thickness of the stroke. Default is 0 (no stroke)
animations : Phaser.AnimationManager
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
parseList(list) → {Phaser.Text}
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