[readonly] previousPosition : Phaser.Point
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
fontStyles :array An array of the font styles values as specified by
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
alignTo(parent, position, offsetX, offsetY) → {Object}
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
strokeColors :array An array of the stroke color values as specified by
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
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