body : Phaser.Physics.Arcade.Body |
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
[readonly] physicsType : number The const physics body type of this object.
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
colors :array An array of the color values as specified by
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
play(name, frameRate, loop, killOnComplete) → {
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
boundsAlignV : string Vertical alignment of the text within the textBounds. Can be: 'top', 'middle' or 'bottom'.
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