boundsAlignH : string Horizontal alignment of the text within the textBounds. Can be: 'left', 'center' or 'right'
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
body : Phaser.Physics.Arcade.Body |
boundsAlignV : string Vertical alignment of the text within the textBounds. Can be: 'top', 'middle' or 'bottom'.
colors :array An array of the color values as specified by
key : string | Phaser.RenderTexture |
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
lineSpacing : number Additional spacing (in pixels) between each line of text if multi-line.
[readonly] physicsType : number The const physics body type of this object.
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