key : string | Phaser.RenderTexture |
lineSpacing : number Additional spacing (in pixels) between each line of text if multi-line.
colors :array An array of the color values as specified by
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
[readonly] children : Array.<Displa
[readonly] physicsType : number The const physics body type of this object.
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
Page 4 of 15