key : string | Phaser.RenderTexture |
getBounds(matrix) → {Phaser.Rectangle}
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
boundsAlignH : string Horizontal alignment of the text within the textBounds. Can be: 'left', 'center' or 'right'
[readonly] children : Array.<Displa
body : Phaser.Physics.Arcade.Body |
padding : Phaser.Point Specify a padding value which
addChildAt(child, index) → {DisplayObject}
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