play(name, frameRate, loop, killOnComplete) → {
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
alignIn(container, position, offsetX, offsetY)
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
addChildAt(child, index) → {DisplayObject}
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
[readonly] physicsType : number The const physics body type of this object.
key : string | Phaser.RenderTexture |
setText(text, immediate) → {
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
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