fontStyles :array An array of the font styles values as specified by
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
new Text(game, x, y, text, style) Create a new game object for displaying Text. This uses a local
context :HTMLCanvasElement The context of the canvas element that the text is rendered to.
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
parseList(list) → {Phaser.Text}
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
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