setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
parseList(list) → {Phaser.Text}
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
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