autoRound : boolean Should the linePositionX and Y values be automatically rounded before rendering the Text?You may wish
strokeColors :array An array of the stroke color values as specified by
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
[readonly] previousPosition : Phaser.Point
strokeThickness : number A number that represents the thickness of the stroke. Default is 0 (no stroke)
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
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