outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
strokeColors :array An array of the stroke color values as specified by
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
new Text(game, x, y, text, style) Create a new game object for displaying Text. This uses a local
[readonly] previousPosition : Phaser.Point
animations : Phaser.AnimationManager
strokeThickness : number A number that represents the thickness of the stroke. Default is 0 (no stroke)
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