name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
[readonly] previousPosition : Phaser.Point
parseList(list) → {Phaser.Text}
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
new Text(game, x, y, text, style) Create a new game object for displaying Text. This uses a local
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
strokeColors :array An array of the stroke color values as specified by
addFontStyle(style, position) → {Phaser.Text}
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
Page 3 of 15