[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
strokeThickness : number A number that represents the thickness of the stroke. Default is 0 (no stroke)
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
strokeColors :array An array of the stroke color values as specified by
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
alignTo(parent, position, offsetX, offsetY) → {Object}
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