name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
new Text(game, x, y, text, style) Create a new game object for displaying Text. This uses a local
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
parseList(list) → {Phaser.Text}
animations : Phaser.AnimationManager
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
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