sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
context :HTMLCanvasElement The context of the canvas element that the text is rendered to.
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
fontStyles :array An array of the font styles values as specified by
autoRound : boolean Should the linePositionX and Y values be automatically rounded before rendering the Text?You may wish
strokeColors :array An array of the stroke color values as specified by
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