[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
alignTo(parent, position, offsetX, offsetY) → {Object}
context :HTMLCanvasElement The context of the canvas element that the text is rendered to.
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
autoRound : boolean Should the linePositionX and Y values be automatically rounded before rendering the Text?You may wish
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
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