parseList(list) → {Phaser.Text}
strokeThickness : number A number that represents the thickness of the stroke. Default is 0 (no stroke)
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
strokeColors :array An array of the stroke color values as specified by
autoRound : boolean Should the linePositionX and Y values be automatically rounded before rendering the Text?You may wish
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
Page 2 of 15