[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
parseList(list) → {Phaser.Text}
autoRound : boolean Should the linePositionX and Y values be automatically rounded before rendering the Text?You may wish
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
addFontStyle(style, position) → {Phaser.Text}
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
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