autoRound : boolean Should the linePositionX and Y values be automatically rounded before rendering the Text?You may wish
strokeColors :array An array of the stroke color values as specified by
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
addFontStyle(style, position) → {Phaser.Text}
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
strokeThickness : number A number that represents the thickness of the stroke. Default is 0 (no stroke)
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
[readonly] previousPosition : Phaser.Point
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