[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
setTextBounds(x, y, width, height)
padding : Phaser.Point Specify a padding value which
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
[readonly] children : Array.<Displa
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
setText(text, immediate) → {
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
play(name, frameRate, loop, killOnComplete) → {
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
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