boundsAlignH : string Horizontal alignment of the text within the textBounds. Can be: 'left', 'center' or 'right'
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
[readonly] children : Array.<Displa
lineSpacing : number Additional spacing (in pixels) between each line of text if multi-line.
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
alignIn(container, position, offsetX, offsetY)
addChildAt(child, index) → {DisplayObject}
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
getBounds(matrix) → {Phaser.Rectangle}
key : string | Phaser.RenderTexture |
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