alignIn(container, position, offsetX, offsetY)
setTextBounds(x, y, width, height)
addChildAt(child, index) → {DisplayObject}
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
boundsAlignH : string Horizontal alignment of the text within the textBounds. Can be: 'left', 'center' or 'right'
padding : Phaser.Point Specify a padding value which
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
setText(text, immediate) → {
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
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