[readonly] physicsType : number The const physics body type of this object.
play(name, frameRate, loop, killOnComplete) → {
alignIn(container, position, offsetX, offsetY)
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
lineSpacing : number Additional spacing (in pixels) between each line of text if multi-line.
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
setTextBounds(x, y, width, height)
key : string | Phaser.RenderTexture |
addChildAt(child, index) → {DisplayObject}
getBounds(matrix) → {Phaser.Rectangle}
Page 5 of 15