scaleMin : Phaser.Point The minimum scale this Game
canvas :HTMLCanvasElement The canvas element that the text is rendered. Source
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
getChildAt(index) → {DisplayObject}
resolution : integer The resolution of the canvas the text is rendered to.This defaults to match the resolution of the renderer
shadowFill : boolean Sets if the drop shadow is applied to the Text fill. Source
cssFont : string Change the font used. This is equivalent of the font property specified to
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
fontVariant : string The variant the font: 'normal', 'small-caps' Source
shadowStroke : boolean Sets if the drop shadow is applied to the Text stroke. Source
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