Text#scaleMin
  • References/Game Development/Phaser/Text/Text

scaleMin : Phaser.Point The minimum scale this Game

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Text#canvas
  • References/Game Development/Phaser/Text/Text

canvas :HTMLCanvasElement The canvas element that the text is rendered. Source

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Text#top
  • References/Game Development/Phaser/Text/Text

top : number The y coordinate of the Game Object.This is the same as y - offsetY.

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Text#getChildAt()
  • References/Game Development/Phaser/Text/Text

getChildAt(index) → {DisplayObject}

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Text#resolution
  • References/Game Development/Phaser/Text/Text

resolution : integer The resolution of the canvas the text is rendered to.This defaults to match the resolution of the renderer

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Text#shadowFill
  • References/Game Development/Phaser/Text/Text

shadowFill : boolean Sets if the drop shadow is applied to the Text fill. Source

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Text#cssFont
  • References/Game Development/Phaser/Text/Text

cssFont : string Change the font used. This is equivalent of the font property specified to

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Text#blendMode
  • References/Game Development/Phaser/Text/Text

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:

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Text#fontVariant
  • References/Game Development/Phaser/Text/Text

fontVariant : string The variant the font: 'normal', 'small-caps' Source

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Text#shadowStroke
  • References/Game Development/Phaser/Text/Text

shadowStroke : boolean Sets if the drop shadow is applied to the Text stroke. Source

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