Text#shadowStroke
  • References/Game Development/Phaser/Text/Text

shadowStroke : boolean Sets if the drop shadow is applied to the Text stroke. Source

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Text#fontWeight
  • References/Game Development/Phaser/Text/Text

fontWeight : string The weight of the font: 'normal', 'bold', or

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Text#shadowOffsetY
  • References/Game Development/Phaser/Text/Text

shadowOffsetY : number The shadowOffsetY value in pixels. This is how far offset vertically the shadow effect will be.

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Text#fontVariant
  • References/Game Development/Phaser/Text/Text

fontVariant : string The variant the font: 'normal', 'small-caps' Source

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Text#crop()
  • References/Game Development/Phaser/Text/Text

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting

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Text#shadowFill
  • References/Game Development/Phaser/Text/Text

shadowFill : boolean Sets if the drop shadow is applied to the Text fill. Source

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Text#tint
  • References/Game Development/Phaser/Text/Text

tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

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Text#destroy()
  • References/Game Development/Phaser/Text/Text

destroy(destroyChildren) Destroy this Text object, removing it from the group it belongs to.

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Text#deltaX
  • References/Game Development/Phaser/Text/Text

[readonly] deltaX : number Returns the delta x value. The difference between world.x now and

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Text#scaleMin
  • References/Game Development/Phaser/Text/Text

scaleMin : Phaser.Point The minimum scale this Game

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