[readonly] textBounds : Phaser.Rectangle
width : number The width of the Text. Setting this will modify the scale to achieve the value requested.
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
cameraOffset : Phaser.Point The x/y coordinate offset
height : number The height of the Text. Setting this will modify the scale to achieve the value requested.
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
events : Phaser.Events All Phaser Game Objects
Page 10 of 15