exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
events : Phaser.Events All Phaser Game Objects
transformCallbackContext : Object The context under which transformCallback is called.
shadowOffsetX : number The shadowOffsetX value in pixels. This is how far offset horizontally the shadow effect will be.
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
removeChild(child) → {DisplayObject}
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
game : Phaser.Game A reference to the currently running Game
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
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