alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
events : Phaser.Events All Phaser Game Objects
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
useAdvancedWrap : boolean Will this Text object use Basic or Advanced Word Wrapping? Advanced wrapping breaks long words
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
cameraOffset : Phaser.Point The x/y coordinate offset
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