Text#exists
  • References/Game Development/Phaser/Text/Text

exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.

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Text#events
  • References/Game Development/Phaser/Text/Text

events : Phaser.Events All Phaser Game Objects

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Text#transformCallbackContext
  • References/Game Development/Phaser/Text/Text

transformCallbackContext : Object The context under which transformCallback is called.

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Text#shadowOffsetX
  • References/Game Development/Phaser/Text/Text

shadowOffsetX : number The shadowOffsetX value in pixels. This is how far offset horizontally the shadow effect will be.

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Text#ignoreChildInput
  • References/Game Development/Phaser/Text/Text

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

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Text#removeChild()
  • References/Game Development/Phaser/Text/Text

removeChild(child) → {DisplayObject}

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Text#reset()
  • References/Game Development/Phaser/Text/Text

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object

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Text#loadTexture()
  • References/Game Development/Phaser/Text/Text

loadTexture(key, frame, stopAnimation) Changes the base texture the Game

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Text#game
  • References/Game Development/Phaser/Text/Text

game : Phaser.Game A reference to the currently running Game

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Text#moveDown()
  • References/Game Development/Phaser/Text/Text

moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list

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