width : number The width of the Text. Setting this will modify the scale to achieve the value requested.
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
transformCallbackContext : Object The context under which transformCallback is called.
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
cameraOffset : Phaser.Point The x/y coordinate offset
useAdvancedWrap : boolean Will this Text object use Basic or Advanced Word Wrapping? Advanced wrapping breaks long words
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
setStyle(style, update) → {
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
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