Text#shadowBlur
  • References/Game Development/Phaser/Text/Text

shadowBlur : number The shadowBlur value. Make the shadow softer by applying a Gaussian blur to it. A number from 0 (no blur) up

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Text#z
  • References/Game Development/Phaser/Text/Text

[readonly] z : number The z depth of this Game Object within its parent Group.No two

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Text#setShadow()
  • References/Game Development/Phaser/Text/Text

setShadow(x, y, color, blur, shadowStroke

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Text#fill
  • References/Game Development/Phaser/Text/Text

fill : Object A canvas fillstyle that will be used on the text eg 'red', '#00FF00'. Source

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Text#texture
  • References/Game Development/Phaser/Text/Text

texture : PIXI.Texture The texture that the

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Text#debug
  • References/Game Development/Phaser/Text/Text

debug : boolean A debug flag designed for use with Game.enableStep.

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Text#moveUp()
  • References/Game Development/Phaser/Text/Text

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list

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Text#type
  • References/Game Development/Phaser/Text/Text

type : number The const type of this object. Source code:

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Text#updateShadow()
  • References/Game Development/Phaser/Text/Text

updateShadow(state) Sets the Shadow on the Text.context based on the Style settings, or disables it if not enabled.This is called

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Text#addStrokeColor()
  • References/Game Development/Phaser/Text/Text

addStrokeColor(color, position) → {Phaser.Text}

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