shadowBlur : number The shadowBlur value. Make the shadow softer by applying a Gaussian blur to it. A number from 0 (no blur) up
[readonly] z : number The z depth of this Game Object within its parent Group.No two
setShadow(x, y, color, blur, shadowStroke
fill : Object A canvas fillstyle that will be used on the text eg 'red', '#00FF00'. Source
texture : PIXI.Texture The texture that the
debug : boolean A debug flag designed for use with Game.enableStep.
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
type : number The const type of this object. Source code:
updateShadow(state) Sets the Shadow on the Text.context based on the Style settings, or disables it if not enabled.This is called
addStrokeColor(color, position) → {Phaser.Text}
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