clearFontValues() → {Phaser.Text}
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
updateShadow(state) Sets the Shadow on the Text.context based on the Style settings, or disables it if not enabled.This is called
fontStyle : string The style of the font: 'normal', 'italic', 'oblique' Source
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
addStrokeColor(color, position) → {Phaser.Text}
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
font : string Change the font family that the text will be rendered in, such as 'Arial'. Multiple CSS font families and
[readonly] z : number The z depth of this Game Object within its parent Group.No two
wordWrap : boolean Indicates if word wrap should be used. Source code:
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