type : number The const type of this object. Source code:
fill : Object A canvas fillstyle that will be used on the text eg 'red', '#00FF00'. Source
addStrokeColor(color, position) → {Phaser.Text}
updateShadow(state) Sets the Shadow on the Text.context based on the Style settings, or disables it if not enabled.This is called
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
[readonly] z : number The z depth of this Game Object within its parent Group.No two
fontSize : number | string The size of the font. If the font size is specified in pixels (eg. 32 or '32px')
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
font : string Change the font family that the text will be rendered in, such as 'Arial'. Multiple CSS font families and
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
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