fontWeights :array An array of the font weights values as specified by
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
addStrokeColor(color, position) → {Phaser.Text}
shadowBlur : number The shadowBlur value. Make the shadow softer by applying a Gaussian blur to it. A number from 0 (no blur) up
fill : Object A canvas fillstyle that will be used on the text eg 'red', '#00FF00'. Source
addFontWeight(style, position) → {Phaser.Text}
world : Phaser.Point The world coordinates of this
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