wordWrap : boolean Indicates if word wrap should be used. Source code:
world : Phaser.Point The world coordinates of this
fontStyle : string The style of the font: 'normal', 'italic', 'oblique' Source
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
fontSize : number | string The size of the font. If the font size is specified in pixels (eg. 32 or '32px')
font : string Change the font family that the text will be rendered in, such as 'Arial'. Multiple CSS font families and
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
addFontWeight(style, position) → {Phaser.Text}
clearFontValues() → {Phaser.Text}
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