bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
addFontWeight(style, position) → {Phaser.Text}
fontSize : number | string The size of the font. If the font size is specified in pixels (eg. 32 or '32px')
addChild(child) → {DisplayObject}
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
texture : PIXI.Texture The texture that the
fill : Object A canvas fillstyle that will be used on the text eg 'red', '#00FF00'. Source
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
debug : boolean A debug flag designed for use with Game.enableStep.
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