[readonly] z : number The z depth of this Game Object within its parent Group.No two
type : number The const type of this object. Source code:
setShadow(x, y, color, blur, shadowStroke
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
updateShadow(state) Sets the Shadow on the Text.context based on the Style settings, or disables it if not enabled.This is called
debug : boolean A debug flag designed for use with Game.enableStep.
font : string Change the font family that the text will be rendered in, such as 'Arial'. Multiple CSS font families and
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
fontStyle : string The style of the font: 'normal', 'italic', 'oblique' Source
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
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