wordWrap : boolean Indicates if word wrap should be used. Source code:
world : Phaser.Point The world coordinates of this
fontSize : number | string The size of the font. If the font size is specified in pixels (eg. 32 or '32px')
addStrokeColor(color, position) → {Phaser.Text}
clearFontValues() → {Phaser.Text}
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
fontStyle : string The style of the font: 'normal', 'italic', 'oblique' Source
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
font : string Change the font family that the text will be rendered in, such as 'Arial'. Multiple CSS font families and
addChild(child) → {DisplayObject}
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