updateShadow(state) Sets the Shadow on the Text.context based on the Style settings, or disables it if not enabled.This is called
addFontWeight(style, position) → {Phaser.Text}
world : Phaser.Point The world coordinates of this
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
font : string Change the font family that the text will be rendered in, such as 'Arial'. Multiple CSS font families and
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
tabs : integer | array The size (in pixels) of the tabs, for when text includes tab characters. 0 disables.Can be an integer
texture : PIXI.Texture The texture that the
fontSize : number | string The size of the font. If the font size is specified in pixels (eg. 32 or '32px')
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