scaleMax : Phaser.Point The maximum scale this Game
events : Phaser.Events All Phaser Game Objects
wordWrapWidth : number The width at which text will wrap. Source code:
cropRect : Phaser.Rectangle The Rectangle used
addColor(color, position) → {Phaser.Text}
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
shadowOffsetX : number The shadowOffsetX value in pixels. This is how far offset horizontally the shadow effect will be.
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
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