outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
game : Phaser.Game A reference to the currently running Game
[readonly] textBounds : Phaser.Rectangle
transformCallbackContext : Object The context under which transformCallback is called.
setStyle(style, update) → {
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
wordWrapWidth : number The width at which text will wrap. Source code:
cropRect : Phaser.Rectangle The Rectangle used
shadowOffsetX : number The shadowOffsetX value in pixels. This is how far offset horizontally the shadow effect will be.
height : number The height of the Text. Setting this will modify the scale to achieve the value requested.
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