events : Phaser.Events All Phaser Game Objects
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
cropRect : Phaser.Rectangle The Rectangle used
addColor(color, position) → {Phaser.Text}
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
fontStyle : string The style of the font: 'normal', 'italic', 'oblique' Source
Page 12 of 15