wordWrapWidth : number The width at which text will wrap. Source code:
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
setStyle(style, update) → {
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
game : Phaser.Game A reference to the currently running Game
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
precalculateWordWrap(text) → {array} Runs the given text through the Text.runWordWrap function and
clearColors() → {Phaser.Text}
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
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