alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
clearColors() → {Phaser.Text}
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
world : Phaser.Point The world coordinates of this
Page 12 of 15