Text#cropRect
  • References/Game Development/Phaser/Text/Text

cropRect : Phaser.Rectangle The Rectangle used

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Text#shadowOffsetX
  • References/Game Development/Phaser/Text/Text

shadowOffsetX : number The shadowOffsetX value in pixels. This is how far offset horizontally the shadow effect will be.

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Text#height
  • References/Game Development/Phaser/Text/Text

height : number The height of the Text. Setting this will modify the scale to achieve the value requested.

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Text#precalculateWordWrap()
  • References/Game Development/Phaser/Text/Text

precalculateWordWrap(text) → {array} Runs the given text through the Text.runWordWrap function and

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Text#clearColors()
  • References/Game Development/Phaser/Text/Text

clearColors() → {Phaser.Text}

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Text#scaleMax
  • References/Game Development/Phaser/Text/Text

scaleMax : Phaser.Point The maximum scale this Game

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Text#getLocalBounds()
  • References/Game Development/Phaser/Text/Text

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle

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Text#bottom
  • References/Game Development/Phaser/Text/Text

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.

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Text#moveDown()
  • References/Game Development/Phaser/Text/Text

moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list

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Text#right
  • References/Game Development/Phaser/Text/Text

right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.

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