cropRect : Phaser.Rectangle The Rectangle used
shadowOffsetX : number The shadowOffsetX value in pixels. This is how far offset horizontally the shadow effect will be.
height : number The height of the Text. Setting this will modify the scale to achieve the value requested.
precalculateWordWrap(text) → {array} Runs the given text through the Text.runWordWrap function and
clearColors() → {Phaser.Text}
scaleMax : Phaser.Point The maximum scale this Game
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
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