x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
wordWrapWidth : number The width at which text will wrap. Source code:
cameraOffset : Phaser.Point The x/y coordinate offset
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
[readonly] textBounds : Phaser.Rectangle
height : number The height of the Text. Setting this will modify the scale to achieve the value requested.
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
scaleMax : Phaser.Point The maximum scale this Game
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
addChild(child) → {DisplayObject}
Page 12 of 15