frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
stroke : string A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00'.
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
[readonly] textBounds : Phaser.Rectangle
height : number The height of the Text. Setting this will modify the scale to achieve the value requested.
removeChild(child) → {DisplayObject}
precalculateWordWrap(text) → {array} Runs the given text through the Text.runWordWrap function and
game : Phaser.Game A reference to the currently running Game
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
Page 9 of 15