Text#crop()
  • References/Game Development/Phaser/Text/Text

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting

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Text#deltaX
  • References/Game Development/Phaser/Text/Text

[readonly] deltaX : number Returns the delta x value. The difference between world.x now and

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Text#removeChildAt()
  • References/Game Development/Phaser/Text/Text

removeChildAt(index) → {DisplayObject}

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Text#shader
  • References/Game Development/Phaser/Text/Text

shader : PIXI.AbstractFilter The

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Text#ignoreChildInput
  • References/Game Development/Phaser/Text/Text

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

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Text#removeChild()
  • References/Game Development/Phaser/Text/Text

removeChild(child) → {DisplayObject}

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Text#pendingDestroy
  • References/Game Development/Phaser/Text/Text

pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic

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Text#angle
  • References/Game Development/Phaser/Text/Text

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values

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Text#reset()
  • References/Game Development/Phaser/Text/Text

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object

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Text#setHealth
  • References/Game Development/Phaser/Text/Text

setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.

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