[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
input : Phaser.InputHandler | null The
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
width : number The width of the Text. Setting this will modify the scale to achieve the value requested.
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
useAdvancedWrap : boolean Will this Text object use Basic or Advanced Word Wrapping? Advanced wrapping breaks long words
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
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