blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
destroy(destroyChildren) Destroy this Text object, removing it from the group it belongs to.
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
scaleMin : Phaser.Point The minimum scale this Game
shadowOffsetX : number The shadowOffsetX value in pixels. This is how far offset horizontally the shadow effect will be.
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
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