shadowStroke : boolean Sets if the drop shadow is applied to the Text stroke. Source
canvas :HTMLCanvasElement The canvas element that the text is rendered. Source
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
removeChildAt(index) → {DisplayObject}
getChildAt(index) → {DisplayObject}
shadowFill : boolean Sets if the drop shadow is applied to the Text fill. Source
input : Phaser.InputHandler | null The
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
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