align : string Controls the horizontal alignment for multiline text.Can be: 'left', 'center' or 'right'.Does not affect
cssFont : string Change the font used. This is equivalent of the font property specified to
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
resolution : integer The resolution of the canvas the text is rendered to.This defaults to match the resolution of the renderer
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
getChildAt(index) → {DisplayObject}
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
shadowColor : string The color of the shadow, as given in CSS rgba format. Set the alpha component to 0 to disable the shadow.
scaleMin : Phaser.Point The minimum scale this Game
shadowStroke : boolean Sets if the drop shadow is applied to the Text stroke. Source
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