Text#align
  • References/Game Development/Phaser/Text/Text

align : string Controls the horizontal alignment for multiline text.Can be: 'left', 'center' or 'right'.Does not affect

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Text#scaleMin
  • References/Game Development/Phaser/Text/Text

scaleMin : Phaser.Point The minimum scale this Game

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Text#shadowFill
  • References/Game Development/Phaser/Text/Text

shadowFill : boolean Sets if the drop shadow is applied to the Text fill. Source

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Text#cssFont
  • References/Game Development/Phaser/Text/Text

cssFont : string Change the font used. This is equivalent of the font property specified to

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Text#stroke
  • References/Game Development/Phaser/Text/Text

stroke : string A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00'.

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Text#fontWeight
  • References/Game Development/Phaser/Text/Text

fontWeight : string The weight of the font: 'normal', 'bold', or

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Text#overlap()
  • References/Game Development/Phaser/Text/Text

overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with

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Text#crop()
  • References/Game Development/Phaser/Text/Text

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting

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Text#offsetY
  • References/Game Development/Phaser/Text/Text

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate

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Text#heal
  • References/Game Development/Phaser/Text/Text

heal Heal the Game Object. This adds the given amount of health to the health property. Inherited

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