Text#play()
  • References/Game Development/Phaser/Text/Text

play(name, frameRate, loop, killOnComplete) → {

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Text#getBounds()
  • References/Game Development/Phaser/Text/Text

getBounds(matrix) → {Phaser.Rectangle}

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Text#health
  • References/Game Development/Phaser/Text/Text

health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.

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Text#removeChildren()
  • References/Game Development/Phaser/Text/Text

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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Text#body
  • References/Game Development/Phaser/Text/Text

body : Phaser.Physics.Arcade.Body |

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Text#boundsAlignV
  • References/Game Development/Phaser/Text/Text

boundsAlignV : string Vertical alignment of the text within the textBounds. Can be: 'top', 'middle' or 'bottom'.

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Text#shader
  • References/Game Development/Phaser/Text/Text

shader : PIXI.AbstractFilter The

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Text#shadowOffsetY
  • References/Game Development/Phaser/Text/Text

shadowOffsetY : number The shadowOffsetY value in pixels. This is how far offset vertically the shadow effect will be.

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Text#frame
  • References/Game Development/Phaser/Text/Text

frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the

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Text#removeChildAt()
  • References/Game Development/Phaser/Text/Text

removeChildAt(index) → {DisplayObject}

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