play(name, frameRate, loop, killOnComplete) → {
getBounds(matrix) → {Phaser.Rectangle}
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
body : Phaser.Physics.Arcade.Body |
boundsAlignV : string Vertical alignment of the text within the textBounds. Can be: 'top', 'middle' or 'bottom'.
shader : PIXI.AbstractFilter The
shadowOffsetY : number The shadowOffsetY value in pixels. This is how far offset vertically the shadow effect will be.
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
removeChildAt(index) → {DisplayObject}
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