getBounds(matrix) → {Phaser.Rectangle}
alignIn(container, position, offsetX, offsetY)
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
addChildAt(child, index) → {DisplayObject}
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
boundsAlignH : string Horizontal alignment of the text within the textBounds. Can be: 'left', 'center' or 'right'
shadowStroke : boolean Sets if the drop shadow is applied to the Text stroke. Source
shadowOffsetY : number The shadowOffsetY value in pixels. This is how far offset vertically the shadow effect will be.
removeChildAt(index) → {DisplayObject}
shader : PIXI.AbstractFilter The
Page 6 of 15