setTextBounds(x, y, width, height)
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
setText(text, immediate) → {
padding : Phaser.Point Specify a padding value which
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
[readonly] physicsType : number The const physics body type of this object.
shader : PIXI.AbstractFilter The
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
destroy(destroyChildren) Destroy this Text object, removing it from the group it belongs to.
removeChildAt(index) → {DisplayObject}
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