checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
addChildAt(child, index) → {DisplayObject}
padding : Phaser.Point Specify a padding value which
getBounds(matrix) → {Phaser.Rectangle}
boundsAlignH : string Horizontal alignment of the text within the textBounds. Can be: 'left', 'center' or 'right'
[readonly] physicsType : number The const physics body type of this object.
fontVariant : string The variant the font: 'normal', 'small-caps' Source
fontWeight : string The weight of the font: 'normal', 'bold', or
shadowColor : string The color of the shadow, as given in CSS rgba format. Set the alpha component to 0 to disable the shadow.
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
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