Text#getBounds()
  • References/Game Development/Phaser/Text/Text

getBounds(matrix) → {Phaser.Rectangle}

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Text#alignIn()
  • References/Game Development/Phaser/Text/Text

alignIn(container, position, offsetX, offsetY)

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Text#updateCrop()
  • References/Game Development/Phaser/Text/Text

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

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Text#addChildAt()
  • References/Game Development/Phaser/Text/Text

addChildAt(child, index) → {DisplayObject}

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Text#inWorld
  • References/Game Development/Phaser/Text/Text

[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at

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Text#boundsAlignH
  • References/Game Development/Phaser/Text/Text

boundsAlignH : string Horizontal alignment of the text within the textBounds. Can be: 'left', 'center' or 'right'

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Text#shadowStroke
  • References/Game Development/Phaser/Text/Text

shadowStroke : boolean Sets if the drop shadow is applied to the Text stroke. Source

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Text#shadowOffsetY
  • References/Game Development/Phaser/Text/Text

shadowOffsetY : number The shadowOffsetY value in pixels. This is how far offset vertically the shadow effect will be.

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Text#removeChildAt()
  • References/Game Development/Phaser/Text/Text

removeChildAt(index) → {DisplayObject}

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Text#shader
  • References/Game Development/Phaser/Text/Text

shader : PIXI.AbstractFilter The

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