bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
addFontWeight(style, position) → {Phaser.Text}
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
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