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×
Text#right
  • References/Game Development/Phaser/Text/Text

right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.

2025-01-10 15:47:30
Text#resetFrame()
  • References/Game Development/Phaser/Text/Text

resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.

2025-01-10 15:47:30
Text#setTexture()
  • References/Game Development/Phaser/Text/Text

setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy

2025-01-10 15:47:30
Text#resizeFrame()
  • References/Game Development/Phaser/Text/Text

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

2025-01-10 15:47:30
Text#y
  • References/Game Development/Phaser/Text/Text

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.

2025-01-10 15:47:30
Text#fontWeights
  • References/Game Development/Phaser/Text/Text

fontWeights :array An array of the font weights values as specified by

2025-01-10 15:47:30
Text#tabs
  • References/Game Development/Phaser/Text/Text

tabs : integer | array The size (in pixels) of the tabs, for when text includes tab characters. 0 disables.Can be an integer

2025-01-10 15:47:30
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