right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
fontWeights :array An array of the font weights values as specified by
tabs : integer | array The size (in pixels) of the tabs, for when text includes tab characters. 0 disables.Can be an integer
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