addChild(child) → {DisplayObject}
texture : PIXI.Texture The texture that the
clearFontValues() → {Phaser.Text}
tabs : integer | array The size (in pixels) of the tabs, for when text includes tab characters. 0 disables.Can be an integer
fontSize : number | string The size of the font. If the font size is specified in pixels (eg. 32 or '32px')
wordWrap : boolean Indicates if word wrap should be used. Source code:
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
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