moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
setShadow(x, y, color, blur, shadowStroke
shadowBlur : number The shadowBlur value. Make the shadow softer by applying a Gaussian blur to it. A number from 0 (no blur) up
addFontWeight(style, position) → {Phaser.Text}
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
texture : PIXI.Texture The texture that the
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