fontStyles :array An array of the font styles values as specified by
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
alignTo(parent, position, offsetX, offsetY) → {Object}
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
context :HTMLCanvasElement The context of the canvas element that the text is rendered to.
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
Page 1 of 15