contains(child) → {Boolean} Determines whether the specified display object is a child of the D
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
animations : Phaser.AnimationManager
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
alignTo(parent, position, offsetX, offsetY) → {Object}
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