parseList(list) → {Phaser.Text}
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
animations : Phaser.AnimationManager
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
new Text(game, x, y, text, style) Create a new game object for displaying Text. This uses a local
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
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