[readonly] previousPosition : Phaser.Point
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
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