revive(health) → {PIXI.DisplayObject}
Brings a 'dead' Game Object back to life, optionally resetting its health value in the process.
A resurrected Game Object has its alive, exists and visible properties all set to true.
It will dispatch the onRevived event. Listen to events.onRevived for the signal.
Parameters
| Name | Type | Argument | Default | Description |
|---|---|---|---|---|
health | number | <optional> | 100 | The health to give the Game Object. Only set if the GameObject has the Health component. |
Returns
PIXI.DisplayObject -
This instance.
- Inherited From
- Source code: gameobjects/components/LifeSpan.js (Line 78)
Please login to continue.