transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
dirty : boolean The dirty state of this object. Source code:
addFontStyle(style, position) → {Phaser.Text}
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
[readonly] z : number The z depth of this Game Object within its parent Group.No two
[static] TEXT_SET6 : string Text Set 6 = ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789"(),-.'
[readonly] children : Array.<Displa
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
render(displayObject, matrix, clear) This function will draw the display
font : string The font the text will be rendered in, i.e. 'Arial'. Must be loaded in the browser before use.
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