multiLine : boolean If set to true all carriage-returns in text will form new lines (see align). If false the font will only contain
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
[static] TEXT_SET10 : string Text Set 10 = ABCDEFGHIJKLMNOPQRSTUVWXYZ
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
[static] ALIGN_LEFT : string Align each line of multi-line text to the left.
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
strokeThickness : number A number that represents the thickness of the stroke. Default is 0 (no stroke)
context :HTMLCanvasElement The context of the canvas element that the text is rendered to.
animations : Phaser.AnimationManager
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