name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
new Text(game, x, y, text, style) Create a new game object for displaying Text. This uses a local
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
text : string Set this value to update the text in this sprite. Carriage returns are automatically stripped out if multiLine is
[static] TEXT_SET9 : string Text Set 9 = ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'"?!
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
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