[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
text : string The text to be displayed by this BitmapText object. Source
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
[readonly] z : number The z depth of this Game Object within its parent Group.No two
[static] TEXT_SET10 : string Text Set 10 = ABCDEFGHIJKLMNOPQRSTUVWXYZ
render(displayObject, matrix, clear) This function will draw the display
characterHeight : number The height of each character in the font set. Source
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
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