parseList(list) → {Phaser.Text}
animations : Phaser.AnimationManager
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
[static] TEXT_SET3 : string Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
fontSet :Image A reference to the image stored in the Game.Cache that contains the font.
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