Text#offsetX
  • References/Game Development/Phaser/Text/Text

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate

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BitmapText#text
  • References/Game Development/Phaser/Text/BitmapText

text : string The text to be displayed by this BitmapText object. Source

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Text#strokeThickness
  • References/Game Development/Phaser/Text/Text

strokeThickness : number A number that represents the thickness of the stroke. Default is 0 (no stroke)

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BitmapText#y
  • References/Game Development/Phaser/Text/BitmapText

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.

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RetroFont.TEXT_SET3
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET3 : string Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789

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RetroFont#requiresReTint
  • References/Game Development/Phaser/Text/RetroFont

requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.

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Text#fresh
  • References/Game Development/Phaser/Text/Text

[readonly] fresh : boolean A Game Object is considered fresh if it has just been

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BitmapText#checkWorldBounds
  • References/Game Development/Phaser/Text/BitmapText

checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame

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BitmapText#fixedToCamera
  • References/Game Development/Phaser/Text/BitmapText

fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the

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BitmapText#smoothed
  • References/Game Development/Phaser/Text/BitmapText

smoothed : boolean Enable or disable texture smoothing for this BitmapText. The smoothing is applied to the BaseTexture

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