requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.
font : string The font the text will be rendered in, i.e. 'Arial'. Must be loaded in the browser before use.
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
parseList(list) → {Phaser.Text}
characterPerRow : number The number of characters per row in the font set. Source
autoRound : boolean Should the linePositionX and Y values be automatically rounded before rendering the Text?You may wish
[readonly] children : Array.<Displa
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
addFontStyle(style, position) → {Phaser.Text}
frameData : Phaser.FrameData The FrameData
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