[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
text : string The text to be displayed by this BitmapText object. Source
strokeThickness : number A number that represents the thickness of the stroke. Default is 0 (no stroke)
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
[static] TEXT_SET3 : string Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
smoothed : boolean Enable or disable texture smoothing for this BitmapText. The smoothing is applied to the BaseTexture
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