[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
dirty : boolean The dirty state of this object. Source code:
[static] TEXT_SET6 : string Text Set 6 = ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789"(),-.'
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
render(displayObject, matrix, clear) This function will draw the display
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
characterHeight : number The height of each character in the font set. Source
autoUpperCase : boolean Automatically convert any text to upper case. Lots of old bitmap fonts only contain upper-case characters
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
text : string Set this value to update the text in this sprite. Carriage returns are automatically stripped out if multiLine is
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