text : string Set this value to update the text in this sprite. Carriage returns are automatically stripped out if multiLine is
render(displayObject, matrix, clear) This function will draw the display
autoUpperCase : boolean Automatically convert any text to upper case. Lots of old bitmap fonts only contain upper-case characters
characterHeight : number The height of each character in the font set. Source
width : number The with of the render texture Inherited From
characterWidth : number The width of each character in the font set. Source
[static] TEXT_SET9 : string Text Set 9 = ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'"?!
fontSet :Image A reference to the image stored in the Game.Cache that contains the font.
requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.
[static] ALIGN_LEFT : string Align each line of multi-line text to the left.
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