autoUpperCase : boolean Automatically convert any text to upper case. Lots of old bitmap fonts only contain upper-case characters
characterHeight : number The height of each character in the font set. Source
width : number The with of the render texture Inherited From
characterWidth : number The width of each character in the font set. Source
[static] TEXT_SET9 : string Text Set 9 = ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'"?!
fontSet :Image A reference to the image stored in the Game.Cache that contains the font.
requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.
frameData : Phaser.FrameData The FrameData
[static] TEXT_SET3 : string Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
[static] TEXT_SET10 : string Text Set 10 = ABCDEFGHIJKLMNOPQRSTUVWXYZ
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