characterWidth : number The width of each character in the font set. Source
[static] TEXT_SET9 : string Text Set 9 = ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'"?!
frameData : Phaser.FrameData The FrameData
text : string Set this value to update the text in this sprite. Carriage returns are automatically stripped out if multiLine is
autoUpperCase : boolean Automatically convert any text to upper case. Lots of old bitmap fonts only contain upper-case characters
width : number The with of the render texture Inherited From
updateOffset(xOffset, yOffset) Updates the x and/or y offset that the font
fontSet :Image A reference to the image stored in the Game.Cache that contains the font.
[static] TEXT_SET3 : string Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
[static] TEXT_SET6 : string Text Set 6 = ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789"(),-.'
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