frameData : Phaser.FrameData The FrameData
[static] TEXT_SET10 : string Text Set 10 = ABCDEFGHIJKLMNOPQRSTUVWXYZ
characterWidth : number The width of each character in the font set. Source
autoUpperCase : boolean Automatically convert any text to upper case. Lots of old bitmap fonts only contain upper-case characters
width : number The with of the render texture Inherited From
multiLine : boolean If set to true all carriage-returns in text will form new lines (see align). If false the font will only contain
text : string Set this value to update the text in this sprite. Carriage returns are automatically stripped out if multiLine is
[static] TEXT_SET9 : string Text Set 9 = ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'"?!
requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.
[static] TEXT_SET3 : string Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
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