[static] TEXT_SET9 : string Text Set 9 = ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'"?!
characterHeight : number The height of each character in the font set. Source
characterWidth : number The width of each character in the font set. Source
frameData : Phaser.FrameData The FrameData
requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.
characterPerRow : number The number of characters per row in the font set. Source
text : string Set this value to update the text in this sprite. Carriage returns are automatically stripped out if multiLine is
autoUpperCase : boolean Automatically convert any text to upper case. Lots of old bitmap fonts only contain upper-case characters
width : number The with of the render texture Inherited From
[static] TEXT_SET10 : string Text Set 10 = ABCDEFGHIJKLMNOPQRSTUVWXYZ
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