getBase64() → {String} Will return a base64 encoded string of this texture. It works by calling
renderRawXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture
characterSpacingX : number If the characters in the font set have horizontal spacing between them set the required amount here
crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective
new RetroFont(game, key, characterWidth, characterHeight, chars, charsPerRow, xSpacing, ySpacing
customSpacingX : number Adds horizontal spacing between each character of the font, in pixels.
height : number The height of the render texture Inherited From
characterSpacingY : number If the characters in the font set have vertical spacing between them set the required amount here.
renderXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture at
key : string The key of the RenderTexture in the Cache, if stored there. Inherited
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