setFrame(frame) Specifies the region of the baseTexture that this texture will use. Parameters
characterSpacingY : number If the characters in the font set have vertical spacing between them set the required amount here.
renderXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture at
isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite.
key : string The key of the RenderTexture in the Cache, if stored there. Inherited
game : Phaser.Game A reference to the currently running game
getLongestLine() → {number} Works out the longest line of text in _text and returns its length
[static] TEXT_SET8 : string Text Set 8 = 0123456789 .ABCDEFGHIJKLMNOPQRSTUVWXYZ
[readonly] offsetY : number If the font set doesn't start at the top left of the given image
noFrame : boolean Does this Texture have any frame data assigned to it? Inherited
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