RetroFont#destroy()
  • References/Game Development/Phaser/Text/RetroFont

destroy(destroyBase) Destroys this texture Parameters Name

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RetroFont.TEXT_SET8
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET8 : string Text Set 8 = 0123456789 .ABCDEFGHIJKLMNOPQRSTUVWXYZ

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RetroFont#setFrame()
  • References/Game Development/Phaser/Text/RetroFont

setFrame(frame) Specifies the region of the baseTexture that this texture will use. Parameters

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RetroFont#renderXY()
  • References/Game Development/Phaser/Text/RetroFont

renderXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture at

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RetroFont#noFrame
  • References/Game Development/Phaser/Text/RetroFont

noFrame : boolean Does this Texture have any frame data assigned to it? Inherited

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RetroFont#key
  • References/Game Development/Phaser/Text/RetroFont

key : string The key of the RenderTexture in the Cache, if stored there. Inherited

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RetroFont#isTiling
  • References/Game Development/Phaser/Text/RetroFont

isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite.

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RetroFont#characterSpacingY
  • References/Game Development/Phaser/Text/RetroFont

characterSpacingY : number If the characters in the font set have vertical spacing between them set the required amount here.

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RetroFont#offsetY
  • References/Game Development/Phaser/Text/RetroFont

[readonly] offsetY : number If the font set doesn't start at the top left of the given image

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RetroFont#resize()
  • References/Game Development/Phaser/Text/RetroFont

resize(width, height, updateBase) Resizes the RenderTexture. Parameters

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