frameData : Phaser.FrameData The FrameData
multiLine : boolean If set to true all carriage-returns in text will form new lines (see align). If false the font will only contain
fontSet :Image A reference to the image stored in the Game.Cache that contains the font.
characterPerRow : number The number of characters per row in the font set. Source
render(displayObject, matrix, clear) This function will draw the display
[static] TEXT_SET3 : string Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
[static] TEXT_SET9 : string Text Set 9 = ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'"?!
characterHeight : number The height of each character in the font set. Source
autoUpperCase : boolean Automatically convert any text to upper case. Lots of old bitmap fonts only contain upper-case characters
[static] TEXT_SET6 : string Text Set 6 = ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789"(),-.'
Page 1 of 7