RetroFont#characterWidth
  • References/Game Development/Phaser/Text/RetroFont

characterWidth : number The width of each character in the font set. Source

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RetroFont.TEXT_SET9
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET9 : string Text Set 9 = ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'"?!

2025-01-10 15:47:30
RetroFont.TEXT_SET6
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET6 : string Text Set 6 = ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789"(),-.'

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RetroFont#multiLine
  • References/Game Development/Phaser/Text/RetroFont

multiLine : boolean If set to true all carriage-returns in text will form new lines (see align). If false the font will only contain

2025-01-10 15:47:30
RetroFont.ALIGN_LEFT
  • References/Game Development/Phaser/Text/RetroFont

[static] ALIGN_LEFT : string Align each line of multi-line text to the left.

2025-01-10 15:47:30
RetroFont.TEXT_SET10
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET10 : string Text Set 10 = ABCDEFGHIJKLMNOPQRSTUVWXYZ

2025-01-10 15:47:30
RetroFont#render()
  • References/Game Development/Phaser/Text/RetroFont

render(displayObject, matrix, clear) This function will draw the display

2025-01-10 15:47:30
RetroFont#characterHeight
  • References/Game Development/Phaser/Text/RetroFont

characterHeight : number The height of each character in the font set. Source

2025-01-10 15:47:30
RetroFont#requiresReTint
  • References/Game Development/Phaser/Text/RetroFont

requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.

2025-01-10 15:47:30
RetroFont#characterPerRow
  • References/Game Development/Phaser/Text/RetroFont

characterPerRow : number The number of characters per row in the font set. Source

2025-01-10 15:47:30