smoothed : boolean Sets if the stamp is smoothed or not. Source code:
trim :Rectangle The texture trim data. Inherited From
getImage() → {Image} Will return a HTML Image of the texture Returns
[static] TEXT_SET2 : string Text Set 2 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEF
buildRetroFontText() Updates the texture with the new text. Source code:
[static] TEXT_SET11 : string Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()':;0123456789
fixedWidth : number If you need this RetroFont image to have a fixed width you can set the width in this value.If text is
renderRawXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture
new RetroFont(game, key, characterWidth, characterHeight, chars, charsPerRow, xSpacing, ySpacing
crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective
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