RetroFont.TEXT_SET5
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET5 : string Text Set 5 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,/() '!?-*:0123456789

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RetroFont#smoothed
  • References/Game Development/Phaser/Text/RetroFont

smoothed : boolean Sets if the stamp is smoothed or not. Source code:

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RetroFont#buildRetroFontText()
  • References/Game Development/Phaser/Text/RetroFont

buildRetroFontText() Updates the texture with the new text. Source code:

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RetroFont.TEXT_SET7
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET7 : string Text Set 7 = AGMSY+:4BHNTZ!;5CIOU.?06DJPV,(17EKQW")28FLRX-'39

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RetroFont#customSpacingY
  • References/Game Development/Phaser/Text/RetroFont

customSpacingY : number Adds vertical spacing between each line of multi-line text, set in pixels.

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RetroFont#getImage()
  • References/Game Development/Phaser/Text/RetroFont

getImage() → {Image} Will return a HTML Image of the texture Returns

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RetroFont#trim
  • References/Game Development/Phaser/Text/RetroFont

trim :Rectangle The texture trim data. Inherited From

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RetroFont#customSpacingX
  • References/Game Development/Phaser/Text/RetroFont

customSpacingX : number Adds horizontal spacing between each character of the font, in pixels.

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RetroFont#resolution
  • References/Game Development/Phaser/Text/RetroFont

resolution : number The Resolution of the texture. Inherited From

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RetroFont#characterSpacingX
  • References/Game Development/Phaser/Text/RetroFont

characterSpacingX : number If the characters in the font set have horizontal spacing between them set the required amount here

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