RetroFont#fixedWidth
  • References/Game Development/Phaser/Text/RetroFont

fixedWidth : number If you need this RetroFont image to have a fixed width you can set the width in this value.If text is

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RetroFont#getImage()
  • References/Game Development/Phaser/Text/RetroFont

getImage() → {Image} Will return a HTML Image of the texture Returns

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RetroFont.TEXT_SET11
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET11 : string Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()':;0123456789

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RetroFont#trim
  • References/Game Development/Phaser/Text/RetroFont

trim :Rectangle The texture trim data. Inherited From

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RetroFont.TEXT_SET7
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET7 : string Text Set 7 = AGMSY+:4BHNTZ!;5CIOU.?06DJPV,(17EKQW")28FLRX-'39

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RetroFont#buildRetroFontText()
  • References/Game Development/Phaser/Text/RetroFont

buildRetroFontText() Updates the texture with the new text. Source code:

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RetroFont#smoothed
  • References/Game Development/Phaser/Text/RetroFont

smoothed : boolean Sets if the stamp is smoothed or not. Source code:

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RetroFont#resolution
  • References/Game Development/Phaser/Text/RetroFont

resolution : number The Resolution of the texture. Inherited From

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RetroFont#pasteLine()
  • References/Game Development/Phaser/Text/RetroFont

pasteLine(line, x, y, customSpacingX) Internal function that takes a single line of text (2nd parameter) and pastes it into the BitmapData

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RetroFont#renderer
  • References/Game Development/Phaser/Text/RetroFont

renderer : PIXI.CanvasRenderer |

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