width : number The with of the render texture Inherited From
fontSet :Image A reference to the image stored in the Game.Cache that contains the font.
frameData : Phaser.FrameData The FrameData
text : string Set this value to update the text in this sprite. Carriage returns are automatically stripped out if multiLine is
updateOffset(xOffset, yOffset) Updates the x and/or y offset that the font
render(displayObject, matrix, clear) This function will draw the display
multiLine : boolean If set to true all carriage-returns in text will form new lines (see align). If false the font will only contain
[static] TEXT_SET11 : string Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()':;0123456789
[static] TEXT_SET7 : string Text Set 7 = AGMSY+:4BHNTZ!;5CIOU.?06DJPV,(17EKQW")28FLRX-'39
customSpacingY : number Adds vertical spacing between each line of multi-line text, set in pixels.
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