RetroFont#frameData
  • References/Game Development/Phaser/Text/RetroFont

frameData : Phaser.FrameData The FrameData

2025-01-10 15:47:30
RetroFont.TEXT_SET3
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET3 : string Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789

2025-01-10 15:47:30
RetroFont#width
  • References/Game Development/Phaser/Text/RetroFont

width : number The with of the render texture Inherited From

2025-01-10 15:47:30
RetroFont#updateOffset()
  • References/Game Development/Phaser/Text/RetroFont

updateOffset(xOffset, yOffset) Updates the x and/or y offset that the font

2025-01-10 15:47:30
RetroFont#autoUpperCase
  • References/Game Development/Phaser/Text/RetroFont

autoUpperCase : boolean Automatically convert any text to upper case. Lots of old bitmap fonts only contain upper-case characters

2025-01-10 15:47:30
RetroFont#text
  • References/Game Development/Phaser/Text/RetroFont

text : string Set this value to update the text in this sprite. Carriage returns are automatically stripped out if multiLine is

2025-01-10 15:47:30
RetroFont#fontSet
  • References/Game Development/Phaser/Text/RetroFont

fontSet :Image A reference to the image stored in the Game.Cache that contains the font.

2025-01-10 15:47:30
RetroFont.TEXT_SET2
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET2 : string Text Set 2 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEF

2025-01-10 15:47:30
RetroFont.TEXT_SET5
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET5 : string Text Set 5 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,/() '!?-*:0123456789

2025-01-10 15:47:30
RetroFont#customSpacingY
  • References/Game Development/Phaser/Text/RetroFont

customSpacingY : number Adds vertical spacing between each line of multi-line text, set in pixels.

2025-01-10 15:47:30