frameData : Phaser.FrameData The FrameData
[static] TEXT_SET3 : string Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
width : number The with of the render texture Inherited From
updateOffset(xOffset, yOffset) Updates the x and/or y offset that the font
autoUpperCase : boolean Automatically convert any text to upper case. Lots of old bitmap fonts only contain upper-case characters
text : string Set this value to update the text in this sprite. Carriage returns are automatically stripped out if multiLine is
fontSet :Image A reference to the image stored in the Game.Cache that contains the font.
[static] TEXT_SET2 : string Text Set 2 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEF
[static] TEXT_SET5 : string Text Set 5 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,/() '!?-*:0123456789
customSpacingY : number Adds vertical spacing between each line of multi-line text, set in pixels.
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