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  • RetroFont

RetroFont#text

text : string

Set this value to update the text in this sprite. Carriage returns are automatically stripped out if multiLine is false. Text is converted to upper case if autoUpperCase is true.

Source code: gameobjects/RetroFont.js (Line 547)
Links:
  • http://phaser.io/docs/2.6.2/Phaser.RetroFont.html#text
doc_phaser
doc_phaser
2025-01-10 15:47:30
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RetroFont.TEXT_SET8 [static] TEXT_SET8 : string Text Set 8 = 0123456789 .ABCDEFGHIJKLMNOPQRSTUVWXYZ Source code: gameobjects/RetroFont.js (Line 252)
RetroFont.TEXT_SET1 [static] TEXT_SET1 : string Text Set 1 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmnopqrstuvwxyz{ | }~
RetroFont.TEXT_SET4 [static] TEXT_SET4 : string Text Set 4 = ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789 Source code: gameobjects/RetroFont.js (Line 224)
RetroFont.TEXT_SET2 [static] TEXT_SET2 : string Text Set 2 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ Source code: gameobjects/RetroFont.
RetroFont.TEXT_SET11 [static] TEXT_SET11 : string Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()':;0123456789 Source code: gameobjects/RetroFont.js (Line 273)


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