RetroFont#game
  • References/Game Development/Phaser/Text/RetroFont

game : Phaser.Game A reference to the currently running game

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RetroFont#frame
  • References/Game Development/Phaser/Text/RetroFont

frame :Rectangle The framing rectangle of the render texture Inherited

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RetroFont.TEXT_SET1
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET1 : string Text Set 1 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEF

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RetroFont.TEXT_SET4
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET4 : string Text Set 4 = ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789

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RetroFont#type
  • References/Game Development/Phaser/Text/RetroFont

type : number Base Phaser object type. Source code:

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RetroFont.ALIGN_RIGHT
  • References/Game Development/Phaser/Text/RetroFont

[static] ALIGN_RIGHT : string Align each line of multi-line text to the right.

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RetroFont#setFixedWidth()
  • References/Game Development/Phaser/Text/RetroFont

setFixedWidth(width, lineAlignment) If you need this RetroFont to have a fixed width and custom alignment

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RetroFont#stamp
  • References/Game Development/Phaser/Text/RetroFont

[readonly] stamp : Phaser.Image

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RetroFont#align
  • References/Game Development/Phaser/Text/RetroFont

align : string Alignment of the text when multiLine = true or a fixedWidth is set. Set to RetroFont.ALIGN_LEFT (default), RetroFont

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RetroFont#valid
  • References/Game Development/Phaser/Text/RetroFont

valid : boolean Inherited From

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