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Phaser
Text
RetroFont
Language
Default
Markdown
RetroFont#frame
frame
:Rectangle
The framing rectangle of the render texture
Inherited From
PIXI.RenderTexture#frame
Source code:
pixi/textures/RenderTexture.js
(
Line 61
)
Links:
http://phaser.io/docs/2.6.2/Phaser.RetroFont.html#frame
doc_phaser
2017-02-14 11:07:44
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Popular Articles
RetroFont#RetroFont
new RetroFont(game, key, characterWidth, characterHeight, chars, charsPerRow, xSpacing, ySpacing, xOffset, yOffset) A Retro Font is similar to a Bi
Frame#Frame
new Frame(index, x, y, width, height, name) A Frame is a single frame of an animation and is part of a FrameData collection. Parameters Name Type
frame
frame(win) Class Public methods
RetroFont#customSpacingY
customSpacingY : number Adds vertical spacing between each line of multi-line text, set in pixels. Source code: gameobjects/RetroFont.js (Line 101
RetroFont#buildRetroFontText()
buildRetroFontText() Updates the texture with the new text. Source code: gameobjects/RetroFont.js (Line 328)
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