[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
new Text(game, x, y, text, style) Create a new game object for displaying Text. This uses a local
frameData : Phaser.FrameData The FrameData
context :HTMLCanvasElement The context of the canvas element that the text is rendered to.
autoUpperCase : boolean Automatically convert any text to upper case. Lots of old bitmap fonts only contain upper-case characters
characterHeight : number The height of each character in the font set. Source
characterWidth : number The width of each character in the font set. Source
multiLine : boolean If set to true all carriage-returns in text will form new lines (see align). If false the font will only contain
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
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