[static] TEXT_SET3 : string Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
width : number The with of the render texture Inherited From
dirty : boolean The dirty state of this object. Source code:
updateOffset(xOffset, yOffset) Updates the x and/or y offset that the font
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
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