parseList(list) → {Phaser.Text}
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
[static] ALIGN_LEFT : string Align each line of multi-line text to the left.
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
width : number The with of the render texture Inherited From
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
autoRound : boolean Should the linePositionX and Y values be automatically rounded before rendering the Text?You may wish
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
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