autoUpperCase : boolean Automatically convert any text to upper case. Lots of old bitmap fonts only contain upper-case characters
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
strokeColors :array An array of the stroke color values as specified by
smoothed : boolean Enable or disable texture smoothing for this BitmapText. The smoothing is applied to the BaseTexture
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
new Text(game, x, y, text, style) Create a new game object for displaying Text. This uses a local
[readonly] previousPosition : Phaser.Point
boundsAlignH : string Horizontal alignment of the text within the textBounds. Can be: 'left', 'center' or 'right'
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