Text#inWorld
  • References/Game Development/Phaser/Text/Text

[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at

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Text#children
  • References/Game Development/Phaser/Text/Text

[readonly] children : Array.<Displa

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RetroFont.TEXT_SET5
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET5 : string Text Set 5 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,/() '!?-*:0123456789

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RetroFont#customSpacingY
  • References/Game Development/Phaser/Text/RetroFont

customSpacingY : number Adds vertical spacing between each line of multi-line text, set in pixels.

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BitmapText#events
  • References/Game Development/Phaser/Text/BitmapText

events : Phaser.Events All Phaser Game Objects

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BitmapText#inCamera
  • References/Game Development/Phaser/Text/BitmapText

[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera

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RetroFont#trim
  • References/Game Development/Phaser/Text/RetroFont

trim :Rectangle The texture trim data. Inherited From

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Text#setTextBounds()
  • References/Game Development/Phaser/Text/Text

setTextBounds(x, y, width, height)

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Text#setScaleMinMax()
  • References/Game Development/Phaser/Text/Text

setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object

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BitmapText#destroy()
  • References/Game Development/Phaser/Text/BitmapText

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This

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