alignIn(container, position, offsetX, offsetY)
setTextBounds(x, y, width, height)
smoothed : boolean Sets if the stamp is smoothed or not. Source code:
addChild(child) → {DisplayObject}
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
addChildAt(child, index) → {DisplayObject}
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
buildRetroFontText() Updates the texture with the new text. Source code:
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
boundsAlignH : string Horizontal alignment of the text within the textBounds. Can be: 'left', 'center' or 'right'
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