exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
[readonly] children : Array.<Displa
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
setText(text, immediate) → {
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
[static] TEXT_SET2 : string Text Set 2 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEF
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
play(name, frameRate, loop, killOnComplete) → {
events : Phaser.Events All Phaser Game Objects
Page 9 of 30