addChildAt(child, index) → {DisplayObject}
buildRetroFontText() Updates the texture with the new text. Source code:
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
new BitmapText(game, x, y, font, text, size, align)
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
[static] TEXT_SET5 : string Text Set 5 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,/() '!?-*:0123456789
boundsAlignV : string Vertical alignment of the text within the textBounds. Can be: 'top', 'middle' or 'bottom'.
colors :array An array of the color values as specified by
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