centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
getBounds(matrix) → {Phaser.Rectangle}
buildRetroFontText() Updates the texture with the new text. Source code:
alignIn(container, position, offsetX, offsetY)
postUpdate() Automatically called by World.preUpdate. Source code:
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
[static] TEXT_SET11 : string Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()':;0123456789
addChildAt(child, index) → {DisplayObject}
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
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