Text#centerY
  • References/Game Development/Phaser/Text/Text

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)

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Text#getBounds()
  • References/Game Development/Phaser/Text/Text

getBounds(matrix) → {Phaser.Rectangle}

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RetroFont#buildRetroFontText()
  • References/Game Development/Phaser/Text/RetroFont

buildRetroFontText() Updates the texture with the new text. Source code:

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Text#alignIn()
  • References/Game Development/Phaser/Text/Text

alignIn(container, position, offsetX, offsetY)

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BitmapText#postUpdate()
  • References/Game Development/Phaser/Text/BitmapText

postUpdate() Automatically called by World.preUpdate. Source code:

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Text#updateCrop()
  • References/Game Development/Phaser/Text/Text

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

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RetroFont.TEXT_SET11
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET11 : string Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()':;0123456789

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Text#addChildAt()
  • References/Game Development/Phaser/Text/Text

addChildAt(child, index) → {DisplayObject}

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Text#inWorld
  • References/Game Development/Phaser/Text/Text

[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at

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BitmapText#inCamera
  • References/Game Development/Phaser/Text/BitmapText

[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera

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