RetroFont.TEXT_SET7
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET7 : string Text Set 7 = AGMSY+:4BHNTZ!;5CIOU.?06DJPV,(17EKQW")28FLRX-'39

2025-01-10 15:47:30
RetroFont#buildRetroFontText()
  • References/Game Development/Phaser/Text/RetroFont

buildRetroFontText() Updates the texture with the new text. Source code:

2025-01-10 15:47:30
BitmapText#destroyPhase
  • References/Game Development/Phaser/Text/BitmapText

[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag

2025-01-10 15:47:30
RetroFont#smoothed
  • References/Game Development/Phaser/Text/RetroFont

smoothed : boolean Sets if the stamp is smoothed or not. Source code:

2025-01-10 15:47:30
Text#updateCrop()
  • References/Game Development/Phaser/Text/Text

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

2025-01-10 15:47:30
Text#deltaZ
  • References/Game Development/Phaser/Text/Text

[readonly] deltaZ : number Returns the delta z value. The difference between rotation now

2025-01-10 15:47:30
Text#checkWorldBounds
  • References/Game Development/Phaser/Text/Text

checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame

2025-01-10 15:47:30
RetroFont#fixedWidth
  • References/Game Development/Phaser/Text/RetroFont

fixedWidth : number If you need this RetroFont image to have a fixed width you can set the width in this value.If text is

2025-01-10 15:47:30
BitmapText#pendingDestroy
  • References/Game Development/Phaser/Text/BitmapText

pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic

2025-01-10 15:47:30
Text#addChildAt()
  • References/Game Development/Phaser/Text/Text

addChildAt(child, index) → {DisplayObject}

2025-01-10 15:47:30