RetroFont.TEXT_SET7
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET7 : string Text Set 7 = AGMSY+:4BHNTZ!;5CIOU.?06DJPV,(17EKQW")28FLRX-'39

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Text#padding
  • References/Game Development/Phaser/Text/Text

padding : Phaser.Point Specify a padding value which

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Text#damage
  • References/Game Development/Phaser/Text/Text

damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero

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Text#setText()
  • References/Game Development/Phaser/Text/Text

setText(text, immediate) → {

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BitmapText#destroyPhase
  • References/Game Development/Phaser/Text/BitmapText

[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag

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Text#getChildIndex()
  • References/Game Development/Phaser/Text/Text

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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RetroFont#customSpacingY
  • References/Game Development/Phaser/Text/RetroFont

customSpacingY : number Adds vertical spacing between each line of multi-line text, set in pixels.

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Text#play()
  • References/Game Development/Phaser/Text/Text

play(name, frameRate, loop, killOnComplete) → {

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RetroFont#getImage()
  • References/Game Development/Phaser/Text/RetroFont

getImage() → {Image} Will return a HTML Image of the texture Returns

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Text#getBounds()
  • References/Game Development/Phaser/Text/Text

getBounds(matrix) → {Phaser.Rectangle}

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