BitmapText#width
  • References/Game Development/Phaser/Text/BitmapText

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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BitmapText#addChild()
  • References/Game Development/Phaser/Text/BitmapText

addChild(child) → {DisplayObject}

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Text#deltaZ
  • References/Game Development/Phaser/Text/Text

[readonly] deltaZ : number Returns the delta z value. The difference between rotation now

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BitmapText#pendingDestroy
  • References/Game Development/Phaser/Text/BitmapText

pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic

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BitmapText#destroy()
  • References/Game Development/Phaser/Text/BitmapText

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This

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Text#physicsType
  • References/Game Development/Phaser/Text/Text

[readonly] physicsType : number The const physics body type of this object.

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Text#setText()
  • References/Game Development/Phaser/Text/Text

setText(text, immediate) → {

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Text#play()
  • References/Game Development/Phaser/Text/Text

play(name, frameRate, loop, killOnComplete) → {

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Text#alignIn()
  • References/Game Development/Phaser/Text/Text

alignIn(container, position, offsetX, offsetY)

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Text#centerY
  • References/Game Development/Phaser/Text/Text

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)

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