new RetroFont(game, key, characterWidth, characterHeight, chars, charsPerRow, xSpacing, ySpacing
align : string Controls the horizontal alignment for multiline text.Can be: 'left', 'center' or 'right'.Does not affect
body : Phaser.Physics.Arcade.Body |
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
alignTo(parent, position, offsetX, offsetY) → {Object}
characterSpacingX : number If the characters in the font set have horizontal spacing between them set the required amount here
scaleMin : Phaser.Point The minimum scale this Game
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
shadowFill : boolean Sets if the drop shadow is applied to the Text fill. Source
Page 13 of 30