debug : boolean A debug flag designed for use with Game.enableStep.
[readonly] textHeight : number The height in pixels of the overall text area, taking into
alignTo(parent, position, offsetX, offsetY) → {Object}
alignIn(container, position, offsetX, offsetY)
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
new RetroFont(game, key, characterWidth, characterHeight, chars, charsPerRow, xSpacing, ySpacing
stroke : string A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00'.
crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective
shadowColor : string The color of the shadow, as given in CSS rgba format. Set the alpha component to 0 to disable the shadow.
fontWeight : string The weight of the font: 'normal', 'bold', or
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