Text#align
  • References/Game Development/Phaser/Text/Text

align : string Controls the horizontal alignment for multiline text.Can be: 'left', 'center' or 'right'.Does not affect

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Text#overlap()
  • References/Game Development/Phaser/Text/Text

overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with

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BitmapText#ignoreChildInput
  • References/Game Development/Phaser/Text/BitmapText

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

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BitmapText#game
  • References/Game Development/Phaser/Text/BitmapText

game : Phaser.Game A reference to the currently running Game

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BitmapText#textHeight
  • References/Game Development/Phaser/Text/BitmapText

[readonly] textHeight : number The height in pixels of the overall text area, taking into

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BitmapText#type
  • References/Game Development/Phaser/Text/BitmapText

[readonly] type : number The const type of this object.

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Text#heal
  • References/Game Development/Phaser/Text/Text

heal Heal the Game Object. This adds the given amount of health to the health property. Inherited

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BitmapText#animations
  • References/Game Development/Phaser/Text/BitmapText

animations : Phaser.AnimationManager

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RetroFont#resolution
  • References/Game Development/Phaser/Text/RetroFont

resolution : number The Resolution of the texture. Inherited From

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Text#offsetY
  • References/Game Development/Phaser/Text/Text

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate

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