[readonly] textHeight : number The height in pixels of the overall text area, taking into
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
removeChildAt(index) → {DisplayObject}
debug : boolean A debug flag designed for use with Game.enableStep.
getChildAt(index) → {DisplayObject}
shadowFill : boolean Sets if the drop shadow is applied to the Text fill. Source
input : Phaser.InputHandler | null The
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