BitmapText#align
  • References/Game Development/Phaser/Text/BitmapText

align : string Alignment for multi-line text ('left', 'center' or 'right'), does not affect single lines of text.

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RetroFont#RetroFont
  • References/Game Development/Phaser/Text/RetroFont

new RetroFont(game, key, characterWidth, characterHeight, chars, charsPerRow, xSpacing, ySpacing

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RetroFont#renderer
  • References/Game Development/Phaser/Text/RetroFont

renderer : PIXI.CanvasRenderer |

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BitmapText#fresh
  • References/Game Development/Phaser/Text/BitmapText

[readonly] fresh : boolean A Game Object is considered fresh if it has just been

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Text#canvas
  • References/Game Development/Phaser/Text/Text

canvas :HTMLCanvasElement The canvas element that the text is rendered. Source

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Text#top
  • References/Game Development/Phaser/Text/Text

top : number The y coordinate of the Game Object.This is the same as y - offsetY.

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Text#getChildAt()
  • References/Game Development/Phaser/Text/Text

getChildAt(index) → {DisplayObject}

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Text#resolution
  • References/Game Development/Phaser/Text/Text

resolution : integer The resolution of the canvas the text is rendered to.This defaults to match the resolution of the renderer

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Text#shadowFill
  • References/Game Development/Phaser/Text/Text

shadowFill : boolean Sets if the drop shadow is applied to the Text fill. Source

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BitmapText#debug
  • References/Game Development/Phaser/Text/BitmapText

debug : boolean A debug flag designed for use with Game.enableStep.

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