input : Phaser.InputHandler | null The
alignTo(parent, position, offsetX, offsetY) → {Object}
cssFont : string Change the font used. This is equivalent of the font property specified to
cameraOffset : Phaser.Point The x/y coordinate offset
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
shader : PIXI.AbstractFilter The
renderRawXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
scaleMin : Phaser.Point The minimum scale this Game
Page 15 of 30