[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
shadowOffsetX : number The shadowOffsetX value in pixels. This is how far offset horizontally the shadow effect will be.
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
getLongestLine() → {number} Works out the longest line of text in _text and returns its length
purgeGlyphs() → {integer} If a BitmapText changes from having a large number of characters to having
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
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