width : number The width of the Text. Setting this will modify the scale to achieve the value requested.
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
useAdvancedWrap : boolean Will this Text object use Basic or Advanced Word Wrapping? Advanced wrapping breaks long words
removeChild(child) → {DisplayObject}
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
events : Phaser.Events All Phaser Game Objects
transformCallbackContext : Object The context under which transformCallback is called.
[readonly] offsetY : number If the font set doesn't start at the top left of the given image
getChildAt(index) → {DisplayObject}
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