removeChild(child) → {DisplayObject}
[readonly] physicsType : number The const physics body type of this object.
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
getLongestLine() → {number} Works out the longest line of text in _text and returns its length
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
width : number The width of the Text. Setting this will modify the scale to achieve the value requested.
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
getCanvas() → {HTMLCanvasElement} Creates a Canvas element, renders this RenderTexture to it and
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