BitmapText#removeChild()
  • References/Game Development/Phaser/Text/BitmapText

removeChild(child) → {DisplayObject}

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BitmapText#name
  • References/Game Development/Phaser/Text/BitmapText

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant

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Text#useAdvancedWrap
  • References/Game Development/Phaser/Text/Text

useAdvancedWrap : boolean Will this Text object use Basic or Advanced Word Wrapping? Advanced wrapping breaks long words

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RetroFont#destroy()
  • References/Game Development/Phaser/Text/RetroFont

destroy(destroyBase) Destroys this texture Parameters Name

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Text#setHealth
  • References/Game Development/Phaser/Text/Text

setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.

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RetroFont#noFrame
  • References/Game Development/Phaser/Text/RetroFont

noFrame : boolean Does this Texture have any frame data assigned to it? Inherited

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Text#transformCallbackContext
  • References/Game Development/Phaser/Text/Text

transformCallbackContext : Object The context under which transformCallback is called.

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RetroFont#getCanvas()
  • References/Game Development/Phaser/Text/RetroFont

getCanvas() → {HTMLCanvasElement} Creates a Canvas element, renders this RenderTexture to it and

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Text#cropRect
  • References/Game Development/Phaser/Text/Text

cropRect : Phaser.Rectangle The Rectangle used

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RetroFont#setFrame()
  • References/Game Development/Phaser/Text/RetroFont

setFrame(frame) Specifies the region of the baseTexture that this texture will use. Parameters

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