[readonly] previousPosition : Phaser.Point
precalculateWordWrap(text) → {array} Runs the given text through the Text.runWordWrap function and
renderXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture at
addColor(color, position) → {Phaser.Text}
[static] TEXT_SET8 : string Text Set 8 = 0123456789 .ABCDEFGHIJKLMNOPQRSTUVWXYZ
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
setFrame(frame) Specifies the region of the baseTexture that this texture will use. Parameters
isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite.
[static] ALIGN_CENTER : string Align each line of multi-line text in the center.
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
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