Text#setHealth
  • References/Game Development/Phaser/Text/Text

setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.

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RetroFont#noFrame
  • References/Game Development/Phaser/Text/RetroFont

noFrame : boolean Does this Texture have any frame data assigned to it? Inherited

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Text#transformCallbackContext
  • References/Game Development/Phaser/Text/Text

transformCallbackContext : Object The context under which transformCallback is called.

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RetroFont#getCanvas()
  • References/Game Development/Phaser/Text/RetroFont

getCanvas() → {HTMLCanvasElement} Creates a Canvas element, renders this RenderTexture to it and

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Text#cropRect
  • References/Game Development/Phaser/Text/Text

cropRect : Phaser.Rectangle The Rectangle used

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RetroFont#setFrame()
  • References/Game Development/Phaser/Text/RetroFont

setFrame(frame) Specifies the region of the baseTexture that this texture will use. Parameters

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RetroFont#resize()
  • References/Game Development/Phaser/Text/RetroFont

resize(width, height, updateBase) Resizes the RenderTexture. Parameters

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BitmapText#anchor
  • References/Game Development/Phaser/Text/BitmapText

anchor : Phaser.Point The anchor value of this BitmapText

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BitmapText#textWidth
  • References/Game Development/Phaser/Text/BitmapText

[readonly] textWidth : number The width in pixels of the overall text area, taking into consideration

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RetroFont#isTiling
  • References/Game Development/Phaser/Text/RetroFont

isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite.

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