game : Phaser.Game A reference to the currently running Game
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
[readonly] textBounds : Phaser.Rectangle
transformCallbackContext : Object The context under which transformCallback is called.
key : string The key of the RenderTexture in the Cache, if stored there. Inherited
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
setStyle(style, update) → {
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
Page 21 of 30