exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
scaleMax : Phaser.Point The maximum scale this Game
wordWrapWidth : number The width at which text will wrap. Source code:
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
setStyle(style, update) → {
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
game : Phaser.Game A reference to the currently running game
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
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