clearColors() → {Phaser.Text}
scaleMax : Phaser.Point The maximum scale this Game
characterSpacingY : number If the characters in the font set have vertical spacing between them set the required amount here.
preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
anchor : Phaser.Point The anchor value of this BitmapText
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
maxWidth : number The maximum display width of this BitmapText in pixels. If BitmapText.text is longer than maxWidth then
setText(text) The text to be displayed by this BitmapText object. It's faster to use BitmapText.text = string, but
[readonly] offsetY : number If the font set doesn't start at the top left of the given image
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