autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
characterSpacingY : number If the characters in the font set have vertical spacing between them set the required amount here.
[readonly] textBounds : Phaser.Rectangle
height : number The height of the Text. Setting this will modify the scale to achieve the value requested.
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
game : Phaser.Game A reference to the currently running game
setText(text) The text to be displayed by this BitmapText object. It's faster to use BitmapText.text = string, but
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
scaleMax : Phaser.Point The maximum scale this Game
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
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