frame :Rectangle The framing rectangle of the render texture Inherited
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
fill : Object A canvas fillstyle that will be used on the text eg 'red', '#00FF00'. Source
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
fontSize : number The size of the font in pixels. Source code:
world : Phaser.Point The world coordinates of this
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