Text#fill
  • References/Game Development/Phaser/Text/Text

fill : Object A canvas fillstyle that will be used on the text eg 'red', '#00FF00'. Source

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BitmapText#outOfCameraBoundsKill
  • References/Game Development/Phaser/Text/BitmapText

outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill

2025-01-10 15:47:30
BitmapText#fontSize
  • References/Game Development/Phaser/Text/BitmapText

fontSize : number The size of the font in pixels. Source code:

2025-01-10 15:47:30
RetroFont.TEXT_SET4
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET4 : string Text Set 4 = ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789

2025-01-10 15:47:30
Text#updateShadow()
  • References/Game Development/Phaser/Text/Text

updateShadow(state) Sets the Shadow on the Text.context based on the Style settings, or disables it if not enabled.This is called

2025-01-10 15:47:30
Text#z
  • References/Game Development/Phaser/Text/Text

[readonly] z : number The z depth of this Game Object within its parent Group.No two

2025-01-10 15:47:30
RetroFont#baseTexture
  • References/Game Development/Phaser/Text/RetroFont

baseTexture : PIXI.BaseTexture The

2025-01-10 15:47:30
Text#fontSize
  • References/Game Development/Phaser/Text/Text

fontSize : number | string The size of the font. If the font size is specified in pixels (eg. 32 or '32px')

2025-01-10 15:47:30
BitmapText#lifespan
  • References/Game Development/Phaser/Text/BitmapText

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

2025-01-10 15:47:30
BitmapText#reset()
  • References/Game Development/Phaser/Text/BitmapText

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object

2025-01-10 15:47:30