setFixedWidth(width, lineAlignment) If you need this RetroFont to have a fixed width and custom alignment
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
tabs : integer | array The size (in pixels) of the tabs, for when text includes tab characters. 0 disables.Can be an integer
[readonly] offsetX : number If the font set doesn't start at the top left of the given image
fontWeights :array An array of the font weights values as specified by
fill : Object A canvas fillstyle that will be used on the text eg 'red', '#00FF00'. Source
debug : boolean A debug flag designed for use with Game.enableStep.
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
updateShadow(state) Sets the Shadow on the Text.context based on the Style settings, or disables it if not enabled.This is called
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