valid : boolean Inherited From
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
[readonly] z : number The z depth of this Game Object within its parent Group.No two
setShadow(x, y, color, blur, shadowStroke
fill : Object A canvas fillstyle that will be used on the text eg 'red', '#00FF00'. Source
frame :Rectangle The framing rectangle of the render texture Inherited
texture : PIXI.Texture The texture that the
debug : boolean A debug flag designed for use with Game.enableStep.
fontSize : number The size of the font in pixels. Source code:
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
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