fill : Object A canvas fillstyle that will be used on the text eg 'red', '#00FF00'. Source
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
fontSize : number The size of the font in pixels. Source code:
[static] TEXT_SET4 : string Text Set 4 = ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789
updateShadow(state) Sets the Shadow on the Text.context based on the Style settings, or disables it if not enabled.This is called
[readonly] z : number The z depth of this Game Object within its parent Group.No two
baseTexture : PIXI.BaseTexture The
fontSize : number | string The size of the font. If the font size is specified in pixels (eg. 32 or '32px')
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
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