RetroFont#valid
  • References/Game Development/Phaser/Text/RetroFont

valid : boolean Inherited From

2025-01-10 15:47:30
BitmapText#data
  • References/Game Development/Phaser/Text/BitmapText

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be

2025-01-10 15:47:30
Text#z
  • References/Game Development/Phaser/Text/Text

[readonly] z : number The z depth of this Game Object within its parent Group.No two

2025-01-10 15:47:30
Text#setShadow()
  • References/Game Development/Phaser/Text/Text

setShadow(x, y, color, blur, shadowStroke

2025-01-10 15:47:30
Text#fill
  • References/Game Development/Phaser/Text/Text

fill : Object A canvas fillstyle that will be used on the text eg 'red', '#00FF00'. Source

2025-01-10 15:47:30
RetroFont#frame
  • References/Game Development/Phaser/Text/RetroFont

frame :Rectangle The framing rectangle of the render texture Inherited

2025-01-10 15:47:30
Text#texture
  • References/Game Development/Phaser/Text/Text

texture : PIXI.Texture The texture that the

2025-01-10 15:47:30
Text#debug
  • References/Game Development/Phaser/Text/Text

debug : boolean A debug flag designed for use with Game.enableStep.

2025-01-10 15:47:30
BitmapText#fontSize
  • References/Game Development/Phaser/Text/BitmapText

fontSize : number The size of the font in pixels. Source code:

2025-01-10 15:47:30
Text#moveUp()
  • References/Game Development/Phaser/Text/Text

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list

2025-01-10 15:47:30