setText(content, multiLine, characterSpacing, lineSpacing,
addStrokeColor(color, position) → {Phaser.Text}
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
[static] TEXT_SET4 : string Text Set 4 = ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789
requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)
updateShadow(state) Sets the Shadow on the Text.context based on the Style settings, or disables it if not enabled.This is called
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
texture : PIXI.Texture The texture that the
clear() Clears the RenderTexture. Inherited From
[readonly] z : number The z depth of this Game Object within its parent Group.No two
Page 27 of 30