RetroFont#setText()
  • References/Game Development/Phaser/Text/RetroFont

setText(content, multiLine, characterSpacing, lineSpacing,

2025-01-10 15:47:30
Text#addStrokeColor()
  • References/Game Development/Phaser/Text/Text

addStrokeColor(color, position) → {Phaser.Text}

2025-01-10 15:47:30
BitmapText#getChildIndex()
  • References/Game Development/Phaser/Text/BitmapText

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

2025-01-10 15:47:30
RetroFont.TEXT_SET4
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET4 : string Text Set 4 = ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789

2025-01-10 15:47:30
RetroFont#requiresUpdate
  • References/Game Development/Phaser/Text/RetroFont

requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)

2025-01-10 15:47:30
Text#updateShadow()
  • References/Game Development/Phaser/Text/Text

updateShadow(state) Sets the Shadow on the Text.context based on the Style settings, or disables it if not enabled.This is called

2025-01-10 15:47:30
Text#maxHealth
  • References/Game Development/Phaser/Text/Text

maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure

2025-01-10 15:47:30
Text#texture
  • References/Game Development/Phaser/Text/Text

texture : PIXI.Texture The texture that the

2025-01-10 15:47:30
RetroFont#clear()
  • References/Game Development/Phaser/Text/RetroFont

clear() Clears the RenderTexture. Inherited From

2025-01-10 15:47:30
Text#z
  • References/Game Development/Phaser/Text/Text

[readonly] z : number The z depth of this Game Object within its parent Group.No two

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