RetroFont#align
  • References/Game Development/Phaser/Text/RetroFont

align : string Alignment of the text when multiLine = true or a fixedWidth is set. Set to RetroFont.ALIGN_LEFT (default), RetroFont

2025-01-10 15:47:30
Text#world
  • References/Game Development/Phaser/Text/Text

world : Phaser.Point The world coordinates of this

2025-01-10 15:47:30
Text#fontStyle
  • References/Game Development/Phaser/Text/Text

fontStyle : string The style of the font: 'normal', 'italic', 'oblique' Source

2025-01-10 15:47:30
Text#bringToTop()
  • References/Game Development/Phaser/Text/Text

bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list

2025-01-10 15:47:30
Text#fixedToCamera
  • References/Game Development/Phaser/Text/Text

fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the

2025-01-10 15:47:30
BitmapText#centerX
  • References/Game Development/Phaser/Text/BitmapText

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

2025-01-10 15:47:30
Text#fontSize
  • References/Game Development/Phaser/Text/Text

fontSize : number | string The size of the font. If the font size is specified in pixels (eg. 32 or '32px')

2025-01-10 15:47:30
Text#font
  • References/Game Development/Phaser/Text/Text

font : string Change the font family that the text will be rendered in, such as 'Arial'. Multiple CSS font families and

2025-01-10 15:47:30
Text#maxHealth
  • References/Game Development/Phaser/Text/Text

maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure

2025-01-10 15:47:30
RetroFont.TEXT_SET1
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET1 : string Text Set 1 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEF

2025-01-10 15:47:30