type : number The const type of this object. Source code:
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
setShadow(x, y, color, blur, shadowStroke
[static] TEXT_SET4 : string Text Set 4 = ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789
type : number Base Phaser object type. Source code:
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
[static] ALIGN_RIGHT : string Align each line of multi-line text to the right.
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
updateShadow(state) Sets the Shadow on the Text.context based on the Style settings, or disables it if not enabled.This is called
debug : boolean A debug flag designed for use with Game.enableStep.
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