Text#setShadow()
  • References/Game Development/Phaser/Text/Text

setShadow(x, y, color, blur, shadowStroke

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Text#world
  • References/Game Development/Phaser/Text/Text

world : Phaser.Point The world coordinates of this

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Text#texture
  • References/Game Development/Phaser/Text/Text

texture : PIXI.Texture The texture that the

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BitmapText#centerX
  • References/Game Development/Phaser/Text/BitmapText

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

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RetroFont#frame
  • References/Game Development/Phaser/Text/RetroFont

frame :Rectangle The framing rectangle of the render texture Inherited

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BitmapText#angle
  • References/Game Development/Phaser/Text/BitmapText

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values

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Text#fontSize
  • References/Game Development/Phaser/Text/Text

fontSize : number | string The size of the font. If the font size is specified in pixels (eg. 32 or '32px')

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RetroFont#setText()
  • References/Game Development/Phaser/Text/RetroFont

setText(content, multiLine, characterSpacing, lineSpacing,

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Text#addStrokeColor()
  • References/Game Development/Phaser/Text/Text

addStrokeColor(color, position) → {Phaser.Text}

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Text#clearFontValues()
  • References/Game Development/Phaser/Text/Text

clearFontValues() → {Phaser.Text}

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