setShadow(x, y, color, blur, shadowStroke
world : Phaser.Point The world coordinates of this
texture : PIXI.Texture The texture that the
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
frame :Rectangle The framing rectangle of the render texture Inherited
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
fontSize : number | string The size of the font. If the font size is specified in pixels (eg. 32 or '32px')
setText(content, multiLine, characterSpacing, lineSpacing,
addStrokeColor(color, position) → {Phaser.Text}
clearFontValues() → {Phaser.Text}
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