RetroFont.ALIGN_RIGHT
  • References/Game Development/Phaser/Text/RetroFont

[static] ALIGN_RIGHT : string Align each line of multi-line text to the right.

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Text#addChild()
  • References/Game Development/Phaser/Text/Text

addChild(child) → {DisplayObject}

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BitmapText#inputEnabled
  • References/Game Development/Phaser/Text/BitmapText

inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a

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Text#moveUp()
  • References/Game Development/Phaser/Text/Text

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list

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RetroFont.TEXT_SET4
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET4 : string Text Set 4 = ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789

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BitmapText#reset()
  • References/Game Development/Phaser/Text/BitmapText

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object

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BitmapText#world
  • References/Game Development/Phaser/Text/BitmapText

world : Phaser.Point The world coordinates of this

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RetroFont#stamp
  • References/Game Development/Phaser/Text/RetroFont

[readonly] stamp : Phaser.Image

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Text#y
  • References/Game Development/Phaser/Text/Text

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.

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RetroFont.TEXT_SET1
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET1 : string Text Set 1 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEF

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