font : string Change the font family that the text will be rendered in, such as 'Arial'. Multiple CSS font families and
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
setFixedWidth(width, lineAlignment) If you need this RetroFont to have a fixed width and custom alignment
fontStyle : string The style of the font: 'normal', 'italic', 'oblique' Source
[readonly] stamp : Phaser.Image
align : string Alignment of the text when multiLine = true or a fixedWidth is set. Set to RetroFont.ALIGN_LEFT (default), RetroFont
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
addChild(child) → {DisplayObject}
valid : boolean Inherited From
texture : PIXI.Texture The texture that the
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