addFontWeight(style, position) → {Phaser.Text}
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
setText(content, multiLine, characterSpacing, lineSpacing,
[readonly] stamp : Phaser.Image
clearFontValues() → {Phaser.Text}
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
key : string | Phaser.RenderTexture |
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
[static] TEXT_SET4 : string Text Set 4 = ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
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