baseTexture : PIXI.BaseTexture The
fontSize : number | string The size of the font. If the font size is specified in pixels (eg. 32 or '32px')
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
frame :Rectangle The framing rectangle of the render texture Inherited
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
key : string | Phaser.RenderTexture |
[static] TEXT_SET1 : string Text Set 1 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEF
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