RetroFont#baseTexture
  • References/Game Development/Phaser/Text/RetroFont

baseTexture : PIXI.BaseTexture The

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Text#fontSize
  • References/Game Development/Phaser/Text/Text

fontSize : number | string The size of the font. If the font size is specified in pixels (eg. 32 or '32px')

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Text#right
  • References/Game Development/Phaser/Text/Text

right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.

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BitmapText#centerX
  • References/Game Development/Phaser/Text/BitmapText

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

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BitmapText#lifespan
  • References/Game Development/Phaser/Text/BitmapText

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

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BitmapText#reset()
  • References/Game Development/Phaser/Text/BitmapText

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object

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RetroFont#frame
  • References/Game Development/Phaser/Text/RetroFont

frame :Rectangle The framing rectangle of the render texture Inherited

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Text#bringToTop()
  • References/Game Development/Phaser/Text/Text

bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list

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BitmapText#key
  • References/Game Development/Phaser/Text/BitmapText

key : string | Phaser.RenderTexture |

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RetroFont.TEXT_SET1
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET1 : string Text Set 1 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEF

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