Text#font
  • References/Game Development/Phaser/Text/Text

font : string Change the font family that the text will be rendered in, such as 'Arial'. Multiple CSS font families and

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Text#moveUp()
  • References/Game Development/Phaser/Text/Text

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list

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RetroFont#setFixedWidth()
  • References/Game Development/Phaser/Text/RetroFont

setFixedWidth(width, lineAlignment) If you need this RetroFont to have a fixed width and custom alignment

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Text#fontStyle
  • References/Game Development/Phaser/Text/Text

fontStyle : string The style of the font: 'normal', 'italic', 'oblique' Source

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RetroFont#stamp
  • References/Game Development/Phaser/Text/RetroFont

[readonly] stamp : Phaser.Image

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RetroFont#align
  • References/Game Development/Phaser/Text/RetroFont

align : string Alignment of the text when multiLine = true or a fixedWidth is set. Set to RetroFont.ALIGN_LEFT (default), RetroFont

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Text#fixedToCamera
  • References/Game Development/Phaser/Text/Text

fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the

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Text#addChild()
  • References/Game Development/Phaser/Text/Text

addChild(child) → {DisplayObject}

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RetroFont#valid
  • References/Game Development/Phaser/Text/RetroFont

valid : boolean Inherited From

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Text#texture
  • References/Game Development/Phaser/Text/Text

texture : PIXI.Texture The texture that the

2025-01-10 15:47:30