Text#type
  • References/Game Development/Phaser/Text/Text

type : number The const type of this object. Source code:

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BitmapText#data
  • References/Game Development/Phaser/Text/BitmapText

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be

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BitmapText#fontSize
  • References/Game Development/Phaser/Text/BitmapText

fontSize : number The size of the font in pixels. Source code:

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Text#z
  • References/Game Development/Phaser/Text/Text

[readonly] z : number The z depth of this Game Object within its parent Group.No two

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Text#resizeFrame()
  • References/Game Development/Phaser/Text/Text

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

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BitmapText#lifespan
  • References/Game Development/Phaser/Text/BitmapText

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

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Text#resetFrame()
  • References/Game Development/Phaser/Text/Text

resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.

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Text#wordWrap
  • References/Game Development/Phaser/Text/Text

wordWrap : boolean Indicates if word wrap should be used. Source code:

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RetroFont#valid
  • References/Game Development/Phaser/Text/RetroFont

valid : boolean Inherited From

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Text#world
  • References/Game Development/Phaser/Text/Text

world : Phaser.Point The world coordinates of this

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