BitmapText#getChildIndex()
  • References/Game Development/Phaser/Text/BitmapText

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

2025-01-10 15:47:30
RetroFont.TEXT_SET4
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET4 : string Text Set 4 = ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789

2025-01-10 15:47:30
RetroFont#requiresUpdate
  • References/Game Development/Phaser/Text/RetroFont

requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)

2025-01-10 15:47:30
Text#updateShadow()
  • References/Game Development/Phaser/Text/Text

updateShadow(state) Sets the Shadow on the Text.context based on the Style settings, or disables it if not enabled.This is called

2025-01-10 15:47:30
Text#maxHealth
  • References/Game Development/Phaser/Text/Text

maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure

2025-01-10 15:47:30
Text#z
  • References/Game Development/Phaser/Text/Text

[readonly] z : number The z depth of this Game Object within its parent Group.No two

2025-01-10 15:47:30
RetroFont#baseTexture
  • References/Game Development/Phaser/Text/RetroFont

baseTexture : PIXI.BaseTexture The

2025-01-10 15:47:30
Text#fontSize
  • References/Game Development/Phaser/Text/Text

fontSize : number | string The size of the font. If the font size is specified in pixels (eg. 32 or '32px')

2025-01-10 15:47:30
Text#right
  • References/Game Development/Phaser/Text/Text

right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.

2025-01-10 15:47:30
BitmapText#centerX
  • References/Game Development/Phaser/Text/BitmapText

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

2025-01-10 15:47:30