world : Phaser.Point The world coordinates of this
[readonly] z : number The z depth of this Game Object within its parent Group.No two
[static] TEXT_SET1 : string Text Set 1 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEF
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
type : number The const type of this object. Source code:
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
setShadow(x, y, color, blur, shadowStroke
[static] TEXT_SET4 : string Text Set 4 = ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789
Page 26 of 30