Text#world
  • References/Game Development/Phaser/Text/Text

world : Phaser.Point The world coordinates of this

2025-01-10 15:47:30
Text#z
  • References/Game Development/Phaser/Text/Text

[readonly] z : number The z depth of this Game Object within its parent Group.No two

2025-01-10 15:47:30
BitmapText#world
  • References/Game Development/Phaser/Text/BitmapText

world : Phaser.Point The world coordinates of this

2025-01-10 15:47:30
RetroFont.TEXT_SET1
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET1 : string Text Set 1 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEF

2025-01-10 15:47:30
BitmapText#swapChildren()
  • References/Game Development/Phaser/Text/BitmapText

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

2025-01-10 15:47:30
BitmapText#reset()
  • References/Game Development/Phaser/Text/BitmapText

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object

2025-01-10 15:47:30
Text#type
  • References/Game Development/Phaser/Text/Text

type : number The const type of this object. Source code:

2025-01-10 15:47:30
BitmapText#centerX
  • References/Game Development/Phaser/Text/BitmapText

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

2025-01-10 15:47:30
Text#setShadow()
  • References/Game Development/Phaser/Text/Text

setShadow(x, y, color, blur, shadowStroke

2025-01-10 15:47:30
RetroFont.TEXT_SET4
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET4 : string Text Set 4 = ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789

2025-01-10 15:47:30