getChildAt(index) → {DisplayObject}
addColor(color, position) → {Phaser.Text}
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
key : string The key of the RenderTexture in the Cache, if stored there. Inherited
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
useAdvancedWrap : boolean Will this Text object use Basic or Advanced Word Wrapping? Advanced wrapping breaks long words
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
noFrame : boolean Does this Texture have any frame data assigned to it? Inherited
shadowBlur : number The shadowBlur value. Make the shadow softer by applying a Gaussian blur to it. A number from 0 (no blur) up
valid : boolean Inherited From
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