exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
shadowOffsetX : number The shadowOffsetX value in pixels. This is how far offset horizontally the shadow effect will be.
anchor : Phaser.Point The anchor value of this BitmapText
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
purgeGlyphs() → {integer} If a BitmapText changes from having a large number of characters to having
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
[readonly] physicsType : number The const physics body type of this object.
world : Phaser.Point The world coordinates of this
addChild(child) → {DisplayObject}
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